Hello guys! Here is a strategy style camera movement. Camera(Pawn) moves, when cursor is near the screen border. I I’m currently working on some additional features, but it works and ready to use by now.
Border width(where pawn moves)
Here is simple camera orbit rotation BP(not sure about my English here :D). It is a simple pawn, that can be rotated around focused object. It might be very usefull for ArchVis projects or model presentations.
Here is a vid demo:
Object focusing(with smooth transition)
Pitch limits (by Y axis)
Speed rotation setup
There is a minor issue with the orbit camera. When you move the camera upwards very quickly, it will actually glitch/flip to the other side and not stopped by the camera limitation you added. Probably because the limited area on the top is skipped entirely in a single frame. So the pitch is technically never in a restricted area. A possible solution would be to do the checks before actually rotating the camera.
Hi this is awesome, I’m new to blueprints and you helped me a lot with this.
Can you please tell me how I could get the touch support working. The camera movement is working but I was trying to make the Camera focus to object also with the ,get hit result under finger for objects, but it just doesnt works
sorry for my english
I applied the first 3 items. I see cam on the content browser and viewport. but I press the play button and nothing happens
please upload setup video or write step by step.
can u make a short tutorial about your blueprint??
because i can’t find any tutor about this…
and actually i can’t understand your blueprint from just open it…
it says error FocusedObject variable…
at least make some tutorial from text to text, we don’t really hope it’s video, but it’s ok if it just a text tutor…