Ryan Q - Procedural Floating Islands

Presentation: https://youtu.be/lVTBnspTIrc

Documentation: https://github.com/RQ-Games/UE5-Procedural-Floating-Islands-Documentation

Procedural Floating Islands (PFI) is a plugin for Unreal Engine 5 that generates fully deterministic procedural floating islands all driven by reusable data assets, directly in the editor or at runtime in your game. No code required.

Shape and surface placement are each controlled by a dedicated asset.

The generation pipeline includes multi-layer noise, deformations, caves with tunnels, surface paths, recursive sub-islands and more.

Surface sampling places HISMCs and Blueprint actors, with per-category slope, altitude, transforms, collisions and cave/path proximity rules.

The plugin is Blueprint exposed, seeds and asset references are replicated for multiplayer, and generated meshes can be exported as Static Mesh assets.

Island meshes are generated as Dynamic Meshes, making them fully compatible with GeometryScript. You can apply any GeometryScript Blueprint or C++ function directly on the generated geometry at runtime.

Example content includes pre-built island assets ready to place in your level, and a Blueprint example for generating an infinite procedural island world at runtime.