Hello! I followed Ryan Laley’s inventory tutorial, and there’s one thing I’m missing. I have two working items using the system, but if I try to create another, it shows up in my inventory as a seashell. Seashell is one of the items, but there’s no reason for it to default to seashell. I’m thinking it may have something to do with the inventory slot’s Item ID variable with Ryan created in his videos- it doesn’t have anything to set it. It’s always the default value. But then, I don’t understand how the cellKey works fine. This is confusing to me, I’m not sure if I missed something in the tutorial, or if he just never assigned a value to Item ID- because it’s not meant to always be the same itemID.