NINJIX ADVANCED EDITOR TOOLSET puts nine everyday Unreal Engine tools behind a single NINJIX button on the Level Editor toolbar.
- Spline Bake — bake spline-mesh roads, rails and pipes into real static meshes: one per actor, or everything selected merged into one. Curves stay curved; materials, UVs and vertex colours are preserved; lightmap UVs go into their own channel. Optional low-poly twin, collision presets, replace-in-level with one-click Revert.
- NINJIX Comments — give a Blueprint comment a tag such as 446-A, then jump to it from anywhere: the Blueprint opens on the right graph, centred on the comment.
- Workflow Tracer — follow execution from an event or a comment across function calls, custom events, interface messages and delays; get the hop list and a Mermaid diagram.
- Global Variables — declare Integer, Float, Boolean, Byte and Integer64 variables once, then get and set them from any Blueprint without casting; they work in packaged games, with optional multiplayer replication.
- Insights Trace Reader — open an Unreal Insights .utrace and query it for exact numbers: frame times, hitches, what bound each frame.
- NINJIX Content Browsers — as many content browsers as you want, plus NJXBaked, a list of every mesh Spline Bake has produced.
- Folder Colours — colour Content Browser folders live, without restarting the editor.
- Master NINJIX EQ 101 RX — a 31-band equalizer to audition and bake sounds in the editor, and NJXEQ-PlaySound2D: Play Sound 2D with its own live equalizer per track, in game.
Includes a 19-page instruction sheet (PDF + Markdown, in the plugin's Docs folder): install, Spline Bake step by step with every option explained, a worked example, limits and troubleshooting, and every other tool with real Unreal Engine 5.8 screenshots.
Technical details
- Unreal Engine 5.8, Windows 64-bit
- Modules: NINJIXAdvancedEditorToolset (Runtime), NINJIXAdvancedEditorToolsetEditor (Editor)
- Code plugin, full C++ source, 0 .uasset files; depends only on engine modules and Enhanced Input
- Every runtime feature is exposed to Blueprint; global variables optionally replicated
- Verified: builds for Editor, Development and Shipping (Win64); 48 automation tests pass