I’ve added an RVT Volume for height to my level and set the landscape and material for it, but when I press “set bounds” it doesn’t scale at all(with snap it scales only in X and Y). I have made sure to sculpt the landscape first with obvious differences in height.
If I make a new level the RVT Volume scales correctly but the material on some cliffs from the asset pack I downloaded isn’t rendering(it’s black), so that doesn’t really work either. What I’m wondering is if certain actors or things in your level can make the editor think the landscape is flat, and how to fix the black material issue.