UE 5.7 prebuilt
Hi there! I am using a RVT sample from my landscape to add natural blending for my road meshes. However, the RVT sample in my road mesh does not align in location or scale with the underlying landscape texture. Does anyone have any ideas why?
My RVT bounds are set to the exact location and scale of my landscape. The RVT sample inside the mesh has no extra inputs. This definitely has nothing to do with WPO or instancing. It seems like the landscape not being set to the world origin may be the cause, though I don’t know why that would be breaking it.
