RVT on World Partition is it working in 5.3

So, trying to use Runtime Virtual Textures on a World Partition setup in Unreal 5.3 and whilst I can add array elements to the Landscape Streaming Proxies under the details section for Draw in Virtual Textures as a count (i.e 2 array elements), those array elements are not being displayed and therefore I cannot assign the height and material RVT data to them. Does anyone have any insight particularly with the 5.3.1 version?

2 Likes

I have same problem. But maybe I have found a workaround. You can add array elements to landscape, add RVT and then create runtime virtual texture volume for the whole landscape. But the bigger the landscape the performance is worse. I don’t know if multiple RVTs for landscape proxies will be better, performance wise, than one RVT for whole landscape.

Hey there I have come across this issee too. were you able to fix it?