Hi everyone,
I’m working with Runtime Virtual Textures (RVT) Displacement in Unreal Engine 5, and I’m trying to understand its impact on Shader Complexity.
- How much does RVT Displacement increase shader complexity compared to using RVT alone (without displacement)?
- How does RVT Displacement affect shader complexity compared to traditional displacement methods (e.g., tessellation or virtual heightfield)?
- Are there any best practices for optimizing performance when using RVT Displacement?
- What tools or debugging techniques can help analyze the performance cost of RVT Displacement in a scene?
Any insights or experiences would be greatly appreciated! Thanks in advance.