RVT based Landscape material is blurring textures

My textures are blurring out when using RVT in landscape material

My RVT DA has setup to level 10 which is 1024 both in color and height
Virtual Texture Tile Size is set to level 2 which is 256 and also tried with level 3 (512) still blurry.

I will share my camera depth fade function here. And please kindly look into that and thanks in advance.

What settings do you have on your source textures? Are they virtual textures? If so, you can’t really use that for source textures on landscape because they’re not guaranteed to give the proper LOD and then they’ll get cached in your RVT. You might be able to use them as virtual textures if you disable streaming on them. There’s a checkbox you need to enable on your source textures called “Never Stream”. If that doesn’t work, you may have to convert your source textures to regular textures (and keep Never Stream checked).

You should also check your virtual texture pools with this console command:

r.VT.Residency.Show 1

If you see the lines hitting the top of any of the graphs, you’ll need to increase your texture pools.

There’s also the global virtual texture pool size r.Streaming.PoolSize

You can try increasing it to at least 2000 (2GB) or 4000.

Thanks bud