This plugin is designed as a tool for more convenient work with Static Mesh Instances. With it, you can combine Static Meshes into Instances, Break Instances back into Static Meshes, Add Static Meshes to existing Instances. There are also two global options: Convert all Static Meshes on the level to Instances, and Break all Instances on the level into Static Meshes.
Features:
Merge selected Static Mesh Actors into the Instanced Mesh Actor without creating an asset
Break Instanced Mesh Actor into the separate Static Mesh Actors
Add Static Mesh Actor to existing Instanced Mesh Actor
Option to Merge All Static Mesh actors on the level into Instanced Mesh Actors
Option to Break All Instanced Mesh Actors on the separate Static Mesh Actors (except of Foliage and Landscape)
Hey I just bought the plugin and the discord link doesn’t seem to be working, no matter what I select (my own custom meshes or just default unreal shapes) it has the option to merge greyed out so I can’t convert them to an instance. I’m in 5.7.4
It works with default Static Mesh materials. So if you haven’t changed the material on a Static Mesh placed in the level, instancing will work. You are not limited with only built in Unreal Materials.
If you change materials on Static Meshes in the level and then try to merge them into instances, it won’t work.