RVsash - Skeletal Mesh Splitting Tool

This tool allows you to split Skeletal Mesh into multiple new Skeletal Mesh assets based on PolyGroups, Bones, or Materials.

It is designed for creating modular characters, separating character parts and preparing meshes for customization systems.

Easy to use - just add skeletal meshes to the list, choose the desired split method, and generate new Skeletal Mesh assets directly inside the editor.

Features:

  • Split Skeletal Meshes into separate assets based on PolyGroups

  • Split Skeletal Meshes into separate assets based on selected Bones

  • Split Skeletal Meshes into separate assets based on Materials

  • Generates clean standalone Skeletal Mesh assets

  • Simple editor workflow with minimal UI

  • Designed to generate Modular characters from single skeletal mesh

Note! Meshes generated from Bone splitting may require additional setup when used with animations that use Additive Anim Type. Setting animations to No Additive may solve related issues.
Morph targets support will be added in the future updates.

Documentation: https://drive.google.com/file/d/1_D1gW4Hl8U0U1J0_9ygWHz59WyVNCxTS/view?usp=sharing
Discord support: https://discord.gg/C8ZCYeEwRh