This tool allows you to split Skeletal Mesh into multiple new Skeletal Mesh assets based on PolyGroups, Bones, or Materials.
It is designed for creating modular characters, separating character parts and preparing meshes for customization systems.
Easy to use - just add skeletal meshes to the list, choose the desired split method, and generate new Skeletal Mesh assets directly inside the editor.
Features:
Split Skeletal Meshes into separate assets based on PolyGroups
Split Skeletal Meshes into separate assets based on selected Bones
Split Skeletal Meshes into separate assets based on Materials
Generates clean standalone Skeletal Mesh assets
Simple editor workflow with minimal UI
Designed to generate Modular characters from single skeletal mesh
Note! Meshes generated from Bone splitting may require additional setup when used with animations that use Additive Anim Type. Setting animations to No Additive may solve related issues.
Morph targets support will be added in the future updates.
Documentation: https://drive.google.com/file/d/1_D1gW4Hl8U0U1J0_9ygWHz59WyVNCxTS/view?usp=sharing
Discord support: https://discord.gg/C8ZCYeEwRh