Spline based on Instanced Meshes.
Features:
Create splines using Instanced Static Meshes.
Set a material for meshes that can be moved on mesh UV. That allows to display several textures on the different meshes on one spline.
Set Separate First and Last Meshes on spline.
Set Offset between meshes.
Assets:
Spline blueprint based on Instanced Meshes
Banner and Flag Static meshes
Material that interacting with Spline blueprint
How to use:
Add BP_InstancedMeshSpline to the level
Set Static Mesh to mesh that you want to use in spline
Move Spline points
Note:
This spline using Instanced Static Mesh, NOT Spline Mesh. Because of that meshes that are used in Spline cannot be deformed.