RVsash - Book Control Rig

This project includes a book skeletal mesh and the Control Rig for animating it in Unreal Engine. It allows you to easily create realistic page-flipping physics, open and close the book, and fine-tune the corners of individual pages. Perfect for cinematics, interactive scenes, and virtual production.

Animations Preview: https://youtu.be/DfSSWX0Gml4

Video Overview: https://youtu.be/9EdKIXQOd50

Features:

  • Full control over book opening and closing

  • Smooth page-flipping animation via channel-based control

  • Intuitive controls for animation in Sequencer

  • Supports baking within Control Rig and reverse baking to animation sequences

  • Ready for seamless integration into existing projects

Documentation: https://drive.google.com/file/d/1s64hqGz7SVkTU-RKvvl0RPH18u0Wrxf4/view?usp=sharing
Discord support: https://discord.gg/C8ZCYeEwRh

Can this be used in UE 5.3?

For now the minimal supported version is 5.6. But soon this pack will also be available on 5.3

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Can it just be used as an object book with physics in a game where the book can be tossed around and where it would open and get paged turned due to kinetic force?

Yes, it can be used in this format, but you’ll need to create your own physics asset for it. By default, it uses a physics asset only for the base bone, but you can create a new one for bones that represent different pages.

Are the individual page contents editable?