This project includes a book skeletal mesh and the Control Rig for animating it in Unreal Engine. It allows you to easily create realistic page-flipping physics, open and close the book, and fine-tune the corners of individual pages. Perfect for cinematics, interactive scenes, and virtual production.
Animations Preview: https://youtu.be/DfSSWX0Gml4
Features:
Full control over book opening and closing
Smooth page-flipping animation via channel-based control
Intuitive controls for animation in Sequencer
Supports baking within Control Rig and reverse baking to animation sequences
Ready for seamless integration into existing projects
Documentation: https://drive.google.com/file/d/1s64hqGz7SVkTU-RKvvl0RPH18u0Wrxf4/view?usp=sharing
Discord support: https://discord.gg/C8ZCYeEwRh