This project includes a book skeletal mesh and the Control Rig for animating it in Unreal Engine. It allows you to easily create realistic page-flipping physics, open and close the book, and fine-tune the corners of individual pages. Perfect for cinematics, interactive scenes, and virtual production.
Can it just be used as an object book with physics in a game where the book can be tossed around and where it would open and get paged turned due to kinetic force?
Yes, it can be used in this format, but you’ll need to create your own physics asset for it. By default, it uses a physics asset only for the base bone, but you can create a new one for bones that represent different pages.