RunUAT Fails on cook

Hello all, I’m on UE 4.7 and I’m trying to package a development version of my project for testing purposes. However every time I try to package it fails while cooking. I’ve looked through the other answers and I see people saying that I need to recompile the code in Visual Studio with the soultion configuration set to Development instead of Development_Editor. I’ve tried this many times and it still fails all the same. I’ve attached the log file for the cooklink text. Please help, I’ve tried everything I can think of to fix and nothing seems to work.

Thanks

Hi,

It looks like a blueprint is failing to compile. You could try recompiling the blue print in the editor to confirm there isn’t any errors with it.
The related blueprint appears to be.
/Game/Character/HeroTPP_AnimBlueprint.HeroTPP_AnimBlueprint

Yes, this worked. The editor never told me this wasn’t compiling as it wasn’t used it game, but this worked. Thank you!