RunUAT Compiler logging in bursts

Hello

To compile the project, I’m running the following command:
RunUAT.bat BuildEditor -project=“[path to .uproject]” -notools

This works fine, but since Unreal 5.8 the output in the console window is delayed.

What it does is run normally until the list of files of the Adaptive Build, then pause. When it has finished compiling, the rest of the log appears in one go.

What it used to do is show every line as it was compiling, like these:
[10/21] Compile [x64] GameStateManager.cpp
[11/21] Compile [x64] SnippetTable.cpp

This was useful to a) see progress, and b) see errors early.

Is there any way to get back to that?

Thanks!