RunUAT BuildCookRun deletes AutomationScripts folder

Hi,

with the -compile option on, it seems to behave this way. I’ve gotten it to work with the following 2 steps:

  1. Re-verify your engine using the epic games launcher which will rebuild your scripts directory.
  2. Remove the -compile option or change to -nocompile in your runUAT command parameters.

With the compile option on, I can only get it to compile in the editor… not in a batch command by running the same build parameters that were in the editor log outside in an dos prompt. If someone has solved this problem, please let me know. As I have to compile manually in the editor before triggering a build in my jenkins server which makes my build less automated.