I’m trying to deploy an application for distribution using Unreal Engine 4.10. I have already created my keystore and my keyfiles. I installed AndroidWorks in order to be able to compile the solution, but then, when UE4 is going to sign the final application, it says this:
[echo] Signing final apk...
BUILD FAILED
C:\NVPACK\android-sdk-windows ools\ant\build.xml:1139: The following error occurred while executing this line:
C:\NVPACK\android-sdk-windows ools\ant\build.xml:1151: C:\Users\---\Desktop\GreenDog\Repository\MyProject\Intermediate\Android\APK\greendog (The system could not find the specified file)
Packaging (Android (DXT)): Total time: 59 seconds
(Here is where it breaks, I attach full log with my question)
The problem seems to be the package name was changed from com.greendog.JellyBug to com.greendog.jellybug. I’m assuming your project name was JellyBug and you originally had com.greendog.[PROJECT] as your package name. There was a bug where changing this did not clean up out files from the project’s Build/Android/src directory but it should have been fixed in 4.10. Try deleting the Build/Android/src directory and Intermediate/Android/APK and repackaging.
Also, the put the full filename into the Key Store field. If your keystore is actually greendog.keystore put that in the field, not just greendog (unless you really don’t have an extension on the file).
You can’t imagine how grateful I do feel right now… THANK YOU SO MUCH! It did solve my problem, and now, FINALLY, I have a signed .apk on my computer of my project!! Omg, something sooo easy… Thanks!!! :D:D:D:D:D:D:D:D