Runuat.bat error ue4.7

this is my first project, trying to pack but fails everytime

LogInit: Version: 4.7.0-0+++depot+UE4-Releases+4.7
LogInit: API Version: 0
LogInit: Compiled (64-bit): Feb 25 2015 04:03:50
LogInit: Compiled with Visual C++: 18.00.31101.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line: -debuglogging
LogInit: Base directory: H:/UnrealEngine-4.7.0-release/Engine/Binaries/Win64/
LogInit: Rocket: 0
LogTaskGraph: Started task graph with 3 named threads and 8 total threads.
LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogConsoleResponse:Warning: Skipping Unknown console variable: ‘TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)’
LogConsoleResponse:Warning: Found in ini file ‘H:/UNREAL PROJECT CHECK/UNREAL - BEDROOM 01/TRY_BEDROOM/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
LogConsoleResponse:Warning: Found in ini file ‘H:/UNREAL PROJECT CHECK/UNREAL - BEDROOM 01/TRY_BEDROOM/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
LogConsoleResponse:Warning: Found in ini file ‘H:/UNREAL PROJECT CHECK/UNREAL - BEDROOM 01/TRY_BEDROOM/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: EARTH
LogInit: User: icube
LogInit: CPU Page size=4096, Cores=6
LogInit: High frequency timer resolution =3.220839 MHz
LogMemory: Memory total: Physical=15.9GB (16GB approx) Virtual=8192.0GB
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 50.68 MB used, 50.68 MB peak
LogMemory: Process Virtual Memory: 29.57 MB used, 30.21 MB peak
LogMemory: Physical Memory: 3253.38 MB used, 16285.71 MB total
LogMemory: Virtual Memory: 287.57 MB used, 8388608.00 MB total
LogD3D11RHI: Found D3D11 adapter 0: NVIDIA Quadro K5000 (Feature Level 11_0)
LogD3D11RHI: Adapter has 4027MB of dedicated video memory, 0MB of dedicated system memory, and 7886MB of shared system memory, 1 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogTextLocalizationManager: The requested culture (‘en_US’) has no localization data; parent culture’s (‘en’) localization data will be used.
LogContentStreaming: Texture pool size is 0.000000MB
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.50s 44MB …/…/…/…/UNREAL PROJECT CHECK/UNREAL - BEDROOM 01/TRY_BEDROOM/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: …/…/…/…/UNREAL PROJECT CHECK/UNREAL - BEDROOM 01/TRY_BEDROOM/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/UNREAL PROJECT CHECK/UNREAL - BEDROOM 01/TRY_BEDROOM/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogSourceControl: RunCommandInternalRaw: ‘git version’
LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=’’
SourceControl: Info Source control is disabled
LogObj: 24224 objects as part of root set at end of initial load.
LogUObjectAllocator: 5135216 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine…
LogInit: XAudio2 using ‘Speakers (High Definition Audio Device)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogAIModule: Creating AISystem for world NewWorld
LogDerivedDataCache: Saved boot cache 0.04s 44MB …/…/…/…/UNREAL PROJECT CHECK/UNREAL - BEDROOM 01/TRY_BEDROOM/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogAnalytics: Creating configured Analytics provider AnalyticsET
LogAnalytics: ET APIKey = UnrealEngine.Release. APIServer = http://etsource.epicgames.com/ET2/. AppVersion = 4.7.0-0+++depot+UE4-Releases+4.7
LogAnalytics: SetUserId 754d000e47b720a977106ab5283cc37b||878b4987-644f-4485-9213-e59cc13523fa
LogAnalytics: AnalyticsET::StartSession [UnrealEngine.Release]
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LogAssetRegistry: FAssetRegistry took 0.0095 seconds to start up
LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf’
LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf’
LogCook:Display: Done creating registry. It took 0.00s.
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="…/…/…/…/UNREAL PROJECT CHECK/UNREAL - BEDROOM 01/TRY_BEDROOM/Content/FirstPersonBP/Maps/TRY_BEDROOM.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000018C55760
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogAIModule: Creating AISystem for world TRY_BEDROOM
Cmd: MAP CHECKDEP
MapCheck: New page: TRY_BEDROOM - Jan 16, 2016, 3:36:32 PM
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 198.562ms to complete.
LogFileHelpers: Loading map ‘TRY_BEDROOM’ took 11.634
LogCollectionManager: Loaded 0 collections in 0.001212 seconds
LogContentBrowser: Native class hierarchy populated in 0.0162 seconds. Added 1695 classes and 259 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0081 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogSlate:Warning: Failed to load font data from ‘Veranda’
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogLoad: Full Startup: 32.27 seconds (BP compile: 0.37 seconds)
LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/FirstPersonBP/Audio’
LogRenderer:Warning: Reallocating scene render targets to support 32x32 (Frame:2).
LogRenderer:Warning: Reallocating scene render targets to support 632x880 (Frame:10).
LogAssetRegistry: Asset discovery search completed in 17.6342 seconds
LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/FirstPersonBP/Maps/TRY_BEDROOM’ took 0.022
MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (32-bit)): path="…\Engine\Plugins\Slate\SlateRemote\Binaries\Win64;…\Engine\Plugins\ScriptPlugin\Binaries\Win64;…\Engine\Plugins\ScriptGeneratorPlugin\Binaries\Win64;…\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64;…\Engine\Plugins\Runtime\WindowsDeviceProfileSelector\Binaries\Win64;…\Engine\Plugins\Runtime\TwitchLiveStreaming\Binaries\Win64;…\Engine\Plugins\Runtime\SoundVisualizations\Binaries\Win64;…\Engine\Plugins\Runtime\SoundMod\Binaries\Win64;…\Engine\Plugins\Runtime\OculusRift\Binaries\Win64;…\Engine\Plugins\Runtime\LiveEditorListenServer\Binaries\Win64;…\Engine\Plugins\Runtime\LeapMotionController\Binaries\Win64;…\Engine\Plugins\Runtime\IOSDeviceProfileSelector\Binaries\Win64;…\Engine\Plugins\Runtime\GearVR\Binaries\Win64;…\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64;…\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64;…\Engine\Plugins\Runtime\CableComponent\Binaries\Win64;…\Engine\Plugins\Runtime\AppleMoviePlayer\Binaries\Win64;…\Engine\Plugins\Runtime\AndroidMoviePlayer\Binaries\Win64;…\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64;…\Engine\Plugins\Runtime\Analytics\FileLogging\Binaries\Win64;…\Engine\Plugins\Runtime\Analytics\Apsalar\IOSApsalar\Binaries\Win64;…\Engine\Plugins\Runtime\Analytics\AnalyticsBlueprintLibrary\Binaries\Win64;…\Engine\Plugins\Runtime\Advertising\IOSTapJoy\Binaries\Win64;…\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64;…\Engine\Plugins\Messaging\ShmMessaging\Binaries\Win64;…\Engine\Plugins\Messaging\MessagingDebugger\Binaries\Win64;…\Engine\Plugins\Media\WmfMedia\Binaries\Win64;…\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64;…\Engine\Plugins\Media\AvfMedia\Binaries\Win64;…\Engine\Plugins\Media\AndroidMedia\Binaries\Win64;…\Engine\Plugins\Experimental\SteamVR\Binaries\Win64;…\Engine\Plugins\Experimental\SimpleHMD\Binaries\Win64;…\Engine\Plugins\Experimental\Phya\Binaries\Win64;…\Engine\Plugins\Experimental\LiveEditor\Binaries\Win64;…\Engine\Plugins\Experimental\CodeView\Binaries\Win64;…\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64;…\Engine\Plugins\Experimental\BlueprintStats\Binaries\Win64;…\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64;…\Engine\Plugins\Editor\PluginsEditor\Binaries\Win64;…\Engine\Plugins\Editor\MacGraphicsSwitching\Binaries\Win64;…\Engine\Plugins\Editor\EpicSurvey\Binaries\Win64;…\Engine\Plugins\Developer\XCodeSourceCodeAccess\Binaries\Win64;…\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64;…\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64;…\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64;…\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64;…\Engine\Plugins\Developer\KDevelopSourceCodeAccess\Binaries\Win64;…\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64;…\Engine\Plugins\Developer\BlankPlugin\Binaries\Win64;…\Engine\Plugins\2D\Paper2D\Binaries\Win64;C:\Windows\system32;C:\Windows;C:\Windows\system32\Wbem;C:\Program Files\Broadcom\Broadcom 802.11 Network Adapter\Driver;C:\Windows\System32\WindowsPowerShell\v1.0;C:\Program Files\Common Files\Autodesk Shared;C:\Program Files (x86)\Autodesk\Backburner;C:\Program Files (x86)\QuickTime\QTSystem;C:\Windows\system32\config\systemprofile.dnx\bin;C:\Program Files\Microsoft DNX\Dnvm;C:\Program Files\Microsoft SQL Server\110\Tools\Binn;C:\Program Files (x86)\Microsoft SDKs\TypeScript\1.0;C:\Program Files\Microsoft SQL Server\120\Tools\Binn"
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: Executed from AutomationToolLauncher (C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\82e4a7f3\60e590a6_7f4fd101\AutomationTool.exe)
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: CWD=H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET
MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -nocompileeditor -nocodeproject -nop4 -project=H:/UNREAL PROJECT CHECK/UNREAL - BEDROOM 01/TRY_BEDROOM/TRY_BEDROOM.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/icube/Desktop/New folder/COOK -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -distribution -nodebuginfo -targetplatform=Win32 -build -utf8output
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationTool.EXE=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=H:/UnrealEngine-4.7.0-release
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved/Logs)
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationTool.EXE=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=H:/UnrealEngine-4.7.0-release
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved/Logs
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools…\IDE\Devenv.com does not exist.
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.InitEnvironment: CompilationEvironment.MsDevExe=
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: LocalRoot=H:/UnrealEngine-4.7.0-release
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: LogFolder=H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved/Logs
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MsDevExe=
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: TimestampAsString=2016-01-16_10.22.56
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.InitEnvironment: UATExe=H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationTool.EXE
MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(H:\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Rules)
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules1628295723.dll
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules1628295723.pdb
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules1628295723SourceFiles.txt
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.CleanupScriptsAssemblies: Cleaning up script DLL folder
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.pdb
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.pdb
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Android
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.pdb
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Ionic.Zip.Reduced.dll
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Android
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.pdb
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.dll
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.pdb
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.pdb
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.pdb
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.pdb
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.CompileModules: Building script modules
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.CompileModules: Building script module: H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe “H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj” /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 1.1160638s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.CompileModules: Building script module: H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe “H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj” /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 0.3360192s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.CompileModules: Building script module: H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe “H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj” /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 0.3010172s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.CompileModules: Building script module: H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe “H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj” /verbosity:quiet /nologo /target:Build /property:Configuration=Development /pro
MainFrameActions: Packaging (Windows (32-bit)): perty:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 0.4010229s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.CompileModules: Building script module: H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe “H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj” /verbosity:quiet /nologo /target:Build /property:Configuration=Development
MainFrameActions: Packaging (Windows (32-bit)): /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 0.3020173s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.CompileModules: Building script module: H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe “H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj” /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 0.3210184s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.CompileModules: Building script module: H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe “H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj” /verbosity:quiet /nologo /target:Build /property:Configuration=Development /pro
MainFrameActions: Packaging (Windows (32-bit)): perty:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 0.3350192s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\20b2bc4f\8a746da8_7f4fd101\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\08b734fb\04f4fca9_7f4fd101\Win.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\08b734fb\04f4fca9_7f4fd101\Win.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\08b734fb\04f4fca9_7f4fd101\Win.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\41ad7ea8\bc46b2a8_7f4fd101\Android.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\41ad7ea8\bc46b2a8_7f4fd101\Android.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\43eaa4f2\c29eefa8_7f4fd101\HTML5.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\43eaa4f2\c29eefa8_7f4fd101\HTML5.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\4ad1654e\16b04ea9_7f4fd101\IOS.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\4ad1654e\16b04ea9_7f4fd101\IOS.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\bc1ff177\fafe86a9_7f4fd101\Linux.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\bc1ff177\fafe86a9_7f4fd101\Linux.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\43fc0bd4\49a9c2a9_7f4fd101\Mac.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\43fc0bd4\49a9c2a9_7f4fd101\Mac.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: P4CLRequired=False
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UNREAL PROJECT CHECK\UNREAL - BEDROOM 01\TRY_BEDROOM\TRY_BEDROOM.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UNREAL PROJECT CHECK\UNREAL - BEDROOM 01\TRY_BEDROOM\TRY_BEDROOM.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UNREAL PROJECT CHECK\UNREAL - BEDROOM 01\TRY_BEDROOM\TRY_BEDROOM.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for H:\UNREAL PROJECT CHECK\UNREAL - BEDROOM 01\TRY_BEDROOM\TRY_BEDROOM.uproject
MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.DetectTargetsForProject: Looking for targets for project H:\UNREAL PROJECT CHECK\UNREAL - BEDROOM 01\TRY_BEDROOM\TRY_BEDROOM.uproject
MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in H:\UNREAL PROJECT CHECK\UNREAL - BEDROOM 01\TRY_BEDROOM
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules1628295723.dll=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: H:\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules1628295723.dll
MainFrameActions: Packaging (Windows (32-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in UnrealBuildTool: ERROR: GetBuildPlatform: No BuildPlatform found for Win64
MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: at UnrealBuildTool.UEBuildPlatform.GetBuildPlatform(UnrealTargetPlatform InPlatform, Boolean bInAllowFailure) in h:\UnrealEngine-4.
MainFrameActions: Packaging (Windows (32-bit)): 7.0-release\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildPlatform.cs:line 368
MainFrameActions: Packaging (Windows (32-bit)): at UnrealBuildTool.TargetInfo…ctor(UnrealTargetPlatform InitPlatform, UnrealTargetConfiguration InitConfiguration, Nullable1 InitType) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs:line 38 MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly(ProjectProperties Properties, String TargetsDllFilename, Boolean DoNotCompile, List1 TargetScripts) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\ProjectUtils.cs:line 381
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.ProjectUtils.DetectTargetsForProject(ProjectProperties Properties, List1 ExtraSearchPaths) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\ProjectUtils.cs:line 354 MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.ProjectUtils.DetectProjectProperties(String RawProjectPath) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\ProjectUtils.cs:line 165 MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.ProjectUtils.GetProjectProperties(String RawProjectPath) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\ProjectUtils.cs:line 122 MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\ProjectParams.cs:line 1277 MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.ProjectParams..ctor(String RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, Nullable1 StageNonMonolithic, String UE4Exe, String SignPak, List1 ClientConfigsToBuild, List1 ServerConfigsToBuild, ParamList1 MapsToCook, ParamList1 DirectoriesToCook, String InternationalizationPreset, ParamList1 CulturesToCook, ParamList1 ClientCookedTargets, ParamList1 EditorTargets, ParamList1 ServerCookedTargets, List1 ClientTargetPlatforms, Dictionary2 ClientDependentPlatformMap, List1 ServerTargetPlatforms, Dictionary2 ServerDependentPlatformMap, Nullable1 Build, Nullable1 Cook, String CookFlavor, Nullable1 Run, Nullable1 SkipServer, Nullable1 Clean, Nullable1 Compressed, Nullable1 UseDebugParamForEditorExe, Nullable1 IterativeCooking, Nullable1 CookOnTheFly, Nullable1 CookOnTheFlyStreaming, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, String DLCName, Nullable1 NewCook, Nullable1 CrashReporter, Nullable1 DedicatedServer, Nullable1 Client, Nullable1 Deploy, Nullable1 FileServer, Nullable1 Foreign, Nullable1 ForeignCode, Nullable1 LogWindow, Nullable1 NoCleanStage, Nullable1 NoClient, Nullable1 NoDebugInfo, Nullable1 NoXGE, Nullable1 Package, Nullable1 Pak, Nullable1 Prereqs, Nullable1 NoBootstrapExe, Nullable1 SignedPak, Nullable1 NullRHI, Nullable1 FakeClient, Nullable1 EditorTest, Nullable1 RunAutomationTests, String RunAutomationTest, Nullable1 CrashIndex, Nullable1 Rocket, Nullable1 SkipCook, Nullable1 SkipCookOnTheFly, Nullable1 SkipPak, Nullable1 SkipStage, Nullable1 Stage, Nullable1 Manifests, Nullable1 CreateChunkInstall, Nullable1 Unattended, Nullable1 NumClients, Nullable1 Archive, String ArchiveDirectoryParam, Nullable1 ArchiveMetaData, ParamList1 ProgramTargets, Nullable1 Distribution, Nullable1 Prebuilt, Nullable1 RunTimeoutSeconds, String OverrideMinimumOS, Nullable1 IterativeDeploy) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\ProjectParams.cs:line 634 MainFrameActions: Packaging (Windows (32-bit)): at BuildCookRun.SetupParams() in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 54 MainFrameActions: Packaging (Windows (32-bit)): at BuildCookRun.ExecuteBuild() in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 41 MainFrameActions: Packaging (Windows (32-bit)): at BuildCommand.Execute() in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 35 MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 380 MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] CommandLine) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 355 MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Obj MainFrameActions: Packaging (Windows (32-bit)): ect Param) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Program.cs:line 168 MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Utils.cs:line 705 MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.Main() in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Program.cs:line 115 MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: ERROR: GetBuildPlatform: No BuildPlatform found for Win64 MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=1 MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (32-bit)): AutomationToolLauncher exiting with ExitCode=1 MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED LogWindows: LaunchURL http://answers.unrealengine.com MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): path="..\..\..\Engine\Plugins\Slate\SlateRemote\Binaries\Win64;..\..\..\Engine\Plugins\ScriptPlugin\Binaries\Win64;..\..\..\Engine\Plugins\ScriptGeneratorPlugin\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\WindowsDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\TwitchLiveStreaming\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\SoundVisualizations\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\SoundMod\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\OculusRift\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\LiveEditorListenServer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\LeapMotionController\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\IOSDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\GearVR\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\CableComponent\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AppleMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AndroidMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\FileLogging\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\Apsalar\IOSApsalar\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\AnalyticsBlueprintLibrary\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Advertising\IOSTapJoy\Binaries\Win64;..\..\..\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64;..\..\..\Engine\Plugins\Messaging\ShmMessaging\Binaries\Win64;..\..\..\Engine\Plugins\Messaging\MessagingDebugger\Binaries\Win64;..\..\..\Engine\Plugins\Media\WmfMedia\Binaries\Win64;..\..\..\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64;..\..\..\Engine\Plugins\Media\AvfMedia\Binaries\Win64;..\..\..\Engine\Plugins\Media\AndroidMedia\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\SteamVR\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\SimpleHMD\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\Phya\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\LiveEditor\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\CodeView\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\BlueprintStats\Binaries\Win64;..\..\..\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64;..\..\..\Engine\Plugins\Editor\PluginsEditor\Binaries\Win64;..\..\..\Engine\Plugins\Editor\MacGraphicsSwitching\Binaries\Win64;..\..\..\Engine\Plugins\Editor\EpicSurvey\Binaries\Win64;..\..\..\Engine\Plugins\Developer\XCodeSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64;..\..\..\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\KDevelopSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\BlankPlugin\Binaries\Win64;..\..\..\Engine\Plugins\2D\Paper2D\Binaries\Win64;C:\Windows\system32;C:\Windows;C:\Windows\system32\Wbem;C:\Program Files\Broadcom\Broadcom 802.11 Network Adapter\Driver;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Common Files\Autodesk Shared\;C:\Program Files (x86)\Autodesk\Backburner\;C:\Program Files (x86)\QuickTime\QTSystem\;C:\Windows\system32\config\systemprofile\.dnx\bin;C:\Program Files\Microsoft DNX\Dnvm\;C:\Program Files\Microsoft SQL Server\110\Tools\Binn\;C:\Program Files (x86)\Microsoft SDKs\TypeScript\1.0\;C:\Program Files\Microsoft SQL Server\120\Tools\Binn\" MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Executed from AutomationToolLauncher (C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\82e4a7f3\60e590a6_7f4fd101\AutomationTool.exe) MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -nocompileeditor -nocodeproject -nop4 -project=H:/UNREAL PROJECT CHECK/UNREAL - BEDROOM 01/TRY_BEDROOM/TRY_BEDROOM.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/icube/Desktop/New folder/COOK -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -distribution -nodebuginfo -targetplatform=Win64 -build -utf8output MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationTool.EXE=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=H:/UnrealEngine-4.7.0-release MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved/Logs) MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationTool.EXE=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=H:/UnrealEngine-4.7.0-release MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved/Logs MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.InitEnvironment: CompilationEvironment.MsDevExe= MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings: MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=H:/UnrealEngine-4.7.0-release MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved/Logs MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe= MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2016-01-16_10.43.37 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.InitEnvironment: UATExe=H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationTool.EXE MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(H:\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Rules) MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules1628295723.dll MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules1628295723.pdb MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules1628295723SourceFiles.txt MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CleanupScriptsAssemblies: Cleaning up script DLL folder MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.pdb MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.pdb MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Android MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.pdb MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Ionic.Zip.Reduced.dll MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Android MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.pdb MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.dll MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.pdb MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.pdb MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.pdb MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.pdb MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script modules MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuratio MainFrameActions: Packaging (Windows (64-bit)): n=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.2680154s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Developm MainFrameActions: Packaging (Windows (64-bit)): ent /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.262015s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development MainFrameActions: Packaging (Windows (64-bit)): /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.2530145s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /pro MainFrameActions: Packaging (Windows (64-bit)): perty:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.2490142s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.2350134s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.2370135s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.2340134s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s). MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\20b2bc4f\8a746da8_7f4fd101\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\08b734fb\04f4fca9_7f4fd101\Win.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\08b734fb\04f4fca9_7f4fd101\Win.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\08b734fb\04f4fca9_7f4fd101\Win.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\41ad7ea8\bc46b2a8_7f4fd101\Android.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\41ad7ea8\bc46b2a8_7f4fd101\Android.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\43eaa4f2\c29eefa8_7f4fd101\HTML5.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\43eaa4f2\c29eefa8_7f4fd101\HTML5.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\4ad1654e\16b04ea9_7f4fd101\IOS.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\4ad1654e\16b04ea9_7f4fd101\IOS.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\bc1ff177\fafe86a9_7f4fd101\Linux.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\bc1ff177\fafe86a9_7f4fd101\Linux.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\43fc0bd4\49a9c2a9_7f4fd101\Mac.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\43fc0bd4\49a9c2a9_7f4fd101\Mac.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4 MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UNREAL PROJECT CHECK\UNREAL - BEDROOM 01\TRY_BEDROOM\TRY_BEDROOM.uproject=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UNREAL PROJECT CHECK\UNREAL - BEDROOM 01\TRY_BEDROOM\TRY_BEDROOM.uproject=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UNREAL PROJECT CHECK\UNREAL - BEDROOM 01\TRY_BEDROOM\TRY_BEDROOM.uproject=True MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for H:\UNREAL PROJECT CHECK\UNREAL - BEDROOM 01\TRY_BEDROOM\TRY_BEDROOM.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Looking for targets for project H:\UNREAL PROJECT CHECK\UNREAL - BEDROOM 01\TRY_BEDROOM\TRY_BEDROOM.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in H:\UNREAL PROJECT CHECK\UNREAL - BEDROOM 01\TRY_BEDROOM MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules1628295723.dll=False MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: H:\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules1628295723.dll MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in UnrealBuildTool: ERROR: GetBuildPlatform: No BuildPlatform found for Win64 MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at UnrealBuildTool.UEBuildPlatform.GetBuildPlatform(UnrealTargetPlatform InPlatform, Boolean bInAllowFailure) in h:\UnrealEngine-4. MainFrameActions: Packaging (Windows (64-bit)): 7.0-release\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildPlatform.cs:line 368 MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.TargetInfo..ctor(UnrealTargetPlatform InitPlatform, UnrealTargetConfiguration InitConfiguration, Nullable1 InitType) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs:line 38
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly(ProjectProperties Properties, String TargetsDllFilename, Boolean DoNotCompile, List1 TargetScripts) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\ProjectUtils.cs:line 381 MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.DetectTargetsForProject(ProjectProperties Properties, List1 ExtraSearchPaths) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\ProjectUtils.cs:line 354
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.DetectProjectProperties(String RawProjectPath) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\ProjectUtils.cs:line 165
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.GetProjectProperties(String RawProjectPath) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\ProjectUtils.cs:line 122
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\ProjectParams.cs:line 1277
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams…ctor(String RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, Nullable1 StageNonMonolithic, String UE4Exe, String SignPak, List1 ClientConfigsToBuild, List1 ServerConfigsToBuild, ParamList1 MapsToCook, ParamList1 DirectoriesToCook, String InternationalizationPreset, ParamList1 CulturesToCook, ParamList1 ClientCookedTargets, ParamList1 EditorTargets, ParamList1 ServerCookedTargets, List1 ClientTargetPlatforms, Dictionary2 ClientDependentPlatformMap, List1 ServerTargetPlatforms, Dictionary2 ServerDependentPlatformMap, Nullable1 Build, Nullable1 Cook, String CookFlavor, Nullable1 Run, Nullable1 SkipServer, Nullable1 Clean, Nullable1 Compressed, Nullable1 UseDebugParamForEditorExe, Nullable1 IterativeCooking, Nullable1 CookOnTheFly, Nullable1 CookOnTheFlyStreaming, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, String DLCName, Nullable1 NewCook, Nullable1 CrashReporter, Nullable1 DedicatedServer, Nullable1 Client, Nullable1 Deploy, Nullable1 FileServer, Nullable1 Foreign, Nullable1 ForeignCode, Nullable1 LogWindow, Nullable1 NoCleanStage, Nullable1 NoClient, Nullable1 NoDebugInfo, Nullable1 NoXGE, Nullable1 Package, Nullable1 Pak, Nullable1 Prereqs, Nullable1 NoBootstrapExe, Nullable1 SignedPak, Nullable1 NullRHI, Nullable1 FakeClient, Nullable1 EditorTest, Nullable1 RunAutomationTests, String RunAutomationTest, Nullable1 CrashIndex, Nullable1 Rocket, Nullable1 SkipCook, Nullable1 SkipCookOnTheFly, Nullable1 SkipPak, Nullable1 SkipStage, Nullable1 Stage, Nullable1 Manifests, Nullable1 CreateChunkInstall, Nullable1 Unattended, Nullable1 NumClients, Nullable1 Archive, String ArchiveDirectoryParam, Nullable1 ArchiveMetaData, ParamList1 ProgramTargets, Nullable1 Distribution, Nullable1 Prebuilt, Nullable1 RunTimeoutSeconds, String OverrideMinimumOS, Nullable1 IterativeDeploy) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\ProjectParams.cs:line 634
MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.SetupParams() in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 54
MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 41
MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute() in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 35
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 380
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 355
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Obj
MainFrameActions: Packaging (Windows (64-bit)): ect Param) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Program.cs:line 168
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Utils.cs:line 705
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Program.cs:line 115
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: ERROR: GetBuildPlatform: No BuildPlatform found for Win64
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): AutomationToolLauncher exiting with ExitCode=1
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED