this is my first project, trying to pack but fails everytime
LogInit: Version: 4.7.0-0+++depot+UE4-Releases+4.7
LogInit: API Version: 0
LogInit: Compiled (64-bit): Feb 25 2015 04:03:50
LogInit: Compiled with Visual C++: 18.00.31101.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line: -debuglogging
LogInit: Base directory: H:/UnrealEngine-4.7.0-release/Engine/Binaries/Win64/
LogInit: Rocket: 0
LogTaskGraph: Started task graph with 3 named threads and 8 total threads.
LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogConsoleResponse:Warning: Skipping Unknown console variable: ‘TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)’
LogConsoleResponse:Warning: Found in ini file ‘H:/UNREAL PROJECT CHECK/UNREAL - BEDROOM 01/TRY_BEDROOM/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
LogConsoleResponse:Warning: Found in ini file ‘H:/UNREAL PROJECT CHECK/UNREAL - BEDROOM 01/TRY_BEDROOM/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
LogConsoleResponse:Warning: Found in ini file ‘H:/UNREAL PROJECT CHECK/UNREAL - BEDROOM 01/TRY_BEDROOM/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: EARTH
LogInit: User: icube
LogInit: CPU Page size=4096, Cores=6
LogInit: High frequency timer resolution =3.220839 MHz
LogMemory: Memory total: Physical=15.9GB (16GB approx) Virtual=8192.0GB
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 50.68 MB used, 50.68 MB peak
LogMemory: Process Virtual Memory: 29.57 MB used, 30.21 MB peak
LogMemory: Physical Memory: 3253.38 MB used, 16285.71 MB total
LogMemory: Virtual Memory: 287.57 MB used, 8388608.00 MB total
LogD3D11RHI: Found D3D11 adapter 0: NVIDIA Quadro K5000 (Feature Level 11_0)
LogD3D11RHI: Adapter has 4027MB of dedicated video memory, 0MB of dedicated system memory, and 7886MB of shared system memory, 1 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogTextLocalizationManager: The requested culture (‘en_US’) has no localization data; parent culture’s (‘en’) localization data will be used.
LogContentStreaming: Texture pool size is 0.000000MB
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.50s 44MB …/…/…/…/UNREAL PROJECT CHECK/UNREAL - BEDROOM 01/TRY_BEDROOM/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: …/…/…/…/UNREAL PROJECT CHECK/UNREAL - BEDROOM 01/TRY_BEDROOM/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/UNREAL PROJECT CHECK/UNREAL - BEDROOM 01/TRY_BEDROOM/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogSourceControl: RunCommandInternalRaw: ‘git version’
LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=’’
SourceControl: Info Source control is disabled
LogObj: 24224 objects as part of root set at end of initial load.
LogUObjectAllocator: 5135216 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine…
LogInit: XAudio2 using ‘Speakers (High Definition Audio Device)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogAIModule: Creating AISystem for world NewWorld
LogDerivedDataCache: Saved boot cache 0.04s 44MB …/…/…/…/UNREAL PROJECT CHECK/UNREAL - BEDROOM 01/TRY_BEDROOM/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogAnalytics: Creating configured Analytics provider AnalyticsET
LogAnalytics: ET APIKey = UnrealEngine.Release. APIServer = http://etsource.epicgames.com/ET2/. AppVersion = 4.7.0-0+++depot+UE4-Releases+4.7
LogAnalytics: SetUserId 754d000e47b720a977106ab5283cc37b||878b4987-644f-4485-9213-e59cc13523fa
LogAnalytics: AnalyticsET::StartSession [UnrealEngine.Release]
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LogAssetRegistry: FAssetRegistry took 0.0095 seconds to start up
LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf’
LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf’
LogCook:Display: Done creating registry. It took 0.00s.
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="…/…/…/…/UNREAL PROJECT CHECK/UNREAL - BEDROOM 01/TRY_BEDROOM/Content/FirstPersonBP/Maps/TRY_BEDROOM.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000018C55760
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogAIModule: Creating AISystem for world TRY_BEDROOM
Cmd: MAP CHECKDEP
MapCheck: New page: TRY_BEDROOM - Jan 16, 2016, 3:36:32 PM
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 198.562ms to complete.
LogFileHelpers: Loading map ‘TRY_BEDROOM’ took 11.634
LogCollectionManager: Loaded 0 collections in 0.001212 seconds
LogContentBrowser: Native class hierarchy populated in 0.0162 seconds. Added 1695 classes and 259 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0081 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogSlate:Warning: Failed to load font data from ‘Veranda’
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogLoad: Full Startup: 32.27 seconds (BP compile: 0.37 seconds)
LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/FirstPersonBP/Audio’
LogRenderer:Warning: Reallocating scene render targets to support 32x32 (Frame:2).
LogRenderer:Warning: Reallocating scene render targets to support 632x880 (Frame:10).
LogAssetRegistry: Asset discovery search completed in 17.6342 seconds
LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/FirstPersonBP/Maps/TRY_BEDROOM’ took 0.022
MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (32-bit)): path="…\Engine\Plugins\Slate\SlateRemote\Binaries\Win64;…\Engine\Plugins\ScriptPlugin\Binaries\Win64;…\Engine\Plugins\ScriptGeneratorPlugin\Binaries\Win64;…\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64;…\Engine\Plugins\Runtime\WindowsDeviceProfileSelector\Binaries\Win64;…\Engine\Plugins\Runtime\TwitchLiveStreaming\Binaries\Win64;…\Engine\Plugins\Runtime\SoundVisualizations\Binaries\Win64;…\Engine\Plugins\Runtime\SoundMod\Binaries\Win64;…\Engine\Plugins\Runtime\OculusRift\Binaries\Win64;…\Engine\Plugins\Runtime\LiveEditorListenServer\Binaries\Win64;…\Engine\Plugins\Runtime\LeapMotionController\Binaries\Win64;…\Engine\Plugins\Runtime\IOSDeviceProfileSelector\Binaries\Win64;…\Engine\Plugins\Runtime\GearVR\Binaries\Win64;…\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64;…\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64;…\Engine\Plugins\Runtime\CableComponent\Binaries\Win64;…\Engine\Plugins\Runtime\AppleMoviePlayer\Binaries\Win64;…\Engine\Plugins\Runtime\AndroidMoviePlayer\Binaries\Win64;…\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64;…\Engine\Plugins\Runtime\Analytics\FileLogging\Binaries\Win64;…\Engine\Plugins\Runtime\Analytics\Apsalar\IOSApsalar\Binaries\Win64;…\Engine\Plugins\Runtime\Analytics\AnalyticsBlueprintLibrary\Binaries\Win64;…\Engine\Plugins\Runtime\Advertising\IOSTapJoy\Binaries\Win64;…\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64;…\Engine\Plugins\Messaging\ShmMessaging\Binaries\Win64;…\Engine\Plugins\Messaging\MessagingDebugger\Binaries\Win64;…\Engine\Plugins\Media\WmfMedia\Binaries\Win64;…\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64;…\Engine\Plugins\Media\AvfMedia\Binaries\Win64;…\Engine\Plugins\Media\AndroidMedia\Binaries\Win64;…\Engine\Plugins\Experimental\SteamVR\Binaries\Win64;…\Engine\Plugins\Experimental\SimpleHMD\Binaries\Win64;…\Engine\Plugins\Experimental\Phya\Binaries\Win64;…\Engine\Plugins\Experimental\LiveEditor\Binaries\Win64;…\Engine\Plugins\Experimental\CodeView\Binaries\Win64;…\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64;…\Engine\Plugins\Experimental\BlueprintStats\Binaries\Win64;…\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64;…\Engine\Plugins\Editor\PluginsEditor\Binaries\Win64;…\Engine\Plugins\Editor\MacGraphicsSwitching\Binaries\Win64;…\Engine\Plugins\Editor\EpicSurvey\Binaries\Win64;…\Engine\Plugins\Developer\XCodeSourceCodeAccess\Binaries\Win64;…\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64;…\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64;…\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64;…\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64;…\Engine\Plugins\Developer\KDevelopSourceCodeAccess\Binaries\Win64;…\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64;…\Engine\Plugins\Developer\BlankPlugin\Binaries\Win64;…\Engine\Plugins\2D\Paper2D\Binaries\Win64;C:\Windows\system32;C:\Windows;C:\Windows\system32\Wbem;C:\Program Files\Broadcom\Broadcom 802.11 Network Adapter\Driver;C:\Windows\System32\WindowsPowerShell\v1.0;C:\Program Files\Common Files\Autodesk Shared;C:\Program Files (x86)\Autodesk\Backburner;C:\Program Files (x86)\QuickTime\QTSystem;C:\Windows\system32\config\systemprofile.dnx\bin;C:\Program Files\Microsoft DNX\Dnvm;C:\Program Files\Microsoft SQL Server\110\Tools\Binn;C:\Program Files (x86)\Microsoft SDKs\TypeScript\1.0;C:\Program Files\Microsoft SQL Server\120\Tools\Binn"
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: Executed from AutomationToolLauncher (C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\82e4a7f3\60e590a6_7f4fd101\AutomationTool.exe)
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: CWD=H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET
MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -nocompileeditor -nocodeproject -nop4 -project=H:/UNREAL PROJECT CHECK/UNREAL - BEDROOM 01/TRY_BEDROOM/TRY_BEDROOM.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/icube/Desktop/New folder/COOK -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -distribution -nodebuginfo -targetplatform=Win32 -build -utf8output
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationTool.EXE=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=H:/UnrealEngine-4.7.0-release
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved/Logs)
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationTool.EXE=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=H:/UnrealEngine-4.7.0-release
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved/Logs
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools…\IDE\Devenv.com does not exist.
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.InitEnvironment: CompilationEvironment.MsDevExe=
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: LocalRoot=H:/UnrealEngine-4.7.0-release
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: LogFolder=H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved/Logs
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MsDevExe=
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: TimestampAsString=2016-01-16_10.22.56
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.InitEnvironment: UATExe=H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationTool.EXE
MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(H:\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Rules)
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules1628295723.dll
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules1628295723.pdb
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules1628295723SourceFiles.txt
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.CleanupScriptsAssemblies: Cleaning up script DLL folder
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.pdb
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.pdb
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Android
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.pdb
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Ionic.Zip.Reduced.dll
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Android
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.pdb
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.dll
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.pdb
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.pdb
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.pdb
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.pdb
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.CompileModules: Building script modules
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.CompileModules: Building script module: H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe “H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj” /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 1.1160638s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.CompileModules: Building script module: H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe “H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj” /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 0.3360192s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.CompileModules: Building script module: H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe “H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj” /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 0.3010172s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.CompileModules: Building script module: H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe “H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj” /verbosity:quiet /nologo /target:Build /property:Configuration=Development /pro
MainFrameActions: Packaging (Windows (32-bit)): perty:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 0.4010229s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.CompileModules: Building script module: H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe “H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj” /verbosity:quiet /nologo /target:Build /property:Configuration=Development
MainFrameActions: Packaging (Windows (32-bit)): /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 0.3020173s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.CompileModules: Building script module: H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe “H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj” /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 0.3210184s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.CompileModules: Building script module: H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe “H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj” /verbosity:quiet /nologo /target:Build /property:Configuration=Development /pro
MainFrameActions: Packaging (Windows (32-bit)): perty:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 0.3350192s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\20b2bc4f\8a746da8_7f4fd101\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\08b734fb\04f4fca9_7f4fd101\Win.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\08b734fb\04f4fca9_7f4fd101\Win.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\08b734fb\04f4fca9_7f4fd101\Win.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\41ad7ea8\bc46b2a8_7f4fd101\Android.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\41ad7ea8\bc46b2a8_7f4fd101\Android.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\43eaa4f2\c29eefa8_7f4fd101\HTML5.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\43eaa4f2\c29eefa8_7f4fd101\HTML5.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\4ad1654e\16b04ea9_7f4fd101\IOS.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\4ad1654e\16b04ea9_7f4fd101\IOS.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\bc1ff177\fafe86a9_7f4fd101\Linux.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\bc1ff177\fafe86a9_7f4fd101\Linux.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\43fc0bd4\49a9c2a9_7f4fd101\Mac.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\43fc0bd4\49a9c2a9_7f4fd101\Mac.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: P4CLRequired=False
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UNREAL PROJECT CHECK\UNREAL - BEDROOM 01\TRY_BEDROOM\TRY_BEDROOM.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UNREAL PROJECT CHECK\UNREAL - BEDROOM 01\TRY_BEDROOM\TRY_BEDROOM.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UNREAL PROJECT CHECK\UNREAL - BEDROOM 01\TRY_BEDROOM\TRY_BEDROOM.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for H:\UNREAL PROJECT CHECK\UNREAL - BEDROOM 01\TRY_BEDROOM\TRY_BEDROOM.uproject
MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.DetectTargetsForProject: Looking for targets for project H:\UNREAL PROJECT CHECK\UNREAL - BEDROOM 01\TRY_BEDROOM\TRY_BEDROOM.uproject
MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in H:\UNREAL PROJECT CHECK\UNREAL - BEDROOM 01\TRY_BEDROOM
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules1628295723.dll=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: H:\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules1628295723.dll
MainFrameActions: Packaging (Windows (32-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in UnrealBuildTool: ERROR: GetBuildPlatform: No BuildPlatform found for Win64
MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: at UnrealBuildTool.UEBuildPlatform.GetBuildPlatform(UnrealTargetPlatform InPlatform, Boolean bInAllowFailure) in h:\UnrealEngine-4.
MainFrameActions: Packaging (Windows (32-bit)): 7.0-release\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildPlatform.cs:line 368
MainFrameActions: Packaging (Windows (32-bit)): at UnrealBuildTool.TargetInfo…ctor(UnrealTargetPlatform InitPlatform, UnrealTargetConfiguration InitConfiguration, Nullable1 InitType) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs:line 38 MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly(ProjectProperties Properties, String TargetsDllFilename, Boolean DoNotCompile, List
1 TargetScripts) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\ProjectUtils.cs:line 381
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.ProjectUtils.DetectTargetsForProject(ProjectProperties Properties, List1 ExtraSearchPaths) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\ProjectUtils.cs:line 354 MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.ProjectUtils.DetectProjectProperties(String RawProjectPath) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\ProjectUtils.cs:line 165 MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.ProjectUtils.GetProjectProperties(String RawProjectPath) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\ProjectUtils.cs:line 122 MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\ProjectParams.cs:line 1277 MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.ProjectParams..ctor(String RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList
1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, Nullable1 StageNonMonolithic, String UE4Exe, String SignPak, List
1 ClientConfigsToBuild, List1 ServerConfigsToBuild, ParamList
1 MapsToCook, ParamList1 DirectoriesToCook, String InternationalizationPreset, ParamList
1 CulturesToCook, ParamList1 ClientCookedTargets, ParamList
1 EditorTargets, ParamList1 ServerCookedTargets, List
1 ClientTargetPlatforms, Dictionary2 ClientDependentPlatformMap, List
1 ServerTargetPlatforms, Dictionary2 ServerDependentPlatformMap, Nullable
1 Build, Nullable1 Cook, String CookFlavor, Nullable
1 Run, Nullable1 SkipServer, Nullable
1 Clean, Nullable1 Compressed, Nullable
1 UseDebugParamForEditorExe, Nullable1 IterativeCooking, Nullable
1 CookOnTheFly, Nullable1 CookOnTheFlyStreaming, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, String DLCName, Nullable
1 NewCook, Nullable1 CrashReporter, Nullable
1 DedicatedServer, Nullable1 Client, Nullable
1 Deploy, Nullable1 FileServer, Nullable
1 Foreign, Nullable1 ForeignCode, Nullable
1 LogWindow, Nullable1 NoCleanStage, Nullable
1 NoClient, Nullable1 NoDebugInfo, Nullable
1 NoXGE, Nullable1 Package, Nullable
1 Pak, Nullable1 Prereqs, Nullable
1 NoBootstrapExe, Nullable1 SignedPak, Nullable
1 NullRHI, Nullable1 FakeClient, Nullable
1 EditorTest, Nullable1 RunAutomationTests, String RunAutomationTest, Nullable
1 CrashIndex, Nullable1 Rocket, Nullable
1 SkipCook, Nullable1 SkipCookOnTheFly, Nullable
1 SkipPak, Nullable1 SkipStage, Nullable
1 Stage, Nullable1 Manifests, Nullable
1 CreateChunkInstall, Nullable1 Unattended, Nullable
1 NumClients, Nullable1 Archive, String ArchiveDirectoryParam, Nullable
1 ArchiveMetaData, ParamList1 ProgramTargets, Nullable
1 Distribution, Nullable1 Prebuilt, Nullable
1 RunTimeoutSeconds, String OverrideMinimumOS, Nullable1 IterativeDeploy) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\ProjectParams.cs:line 634 MainFrameActions: Packaging (Windows (32-bit)): at BuildCookRun.SetupParams() in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 54 MainFrameActions: Packaging (Windows (32-bit)): at BuildCookRun.ExecuteBuild() in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 41 MainFrameActions: Packaging (Windows (32-bit)): at BuildCommand.Execute() in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 35 MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 380 MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] CommandLine) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 355 MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Obj MainFrameActions: Packaging (Windows (32-bit)): ect Param) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Program.cs:line 168 MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Utils.cs:line 705 MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.Main() in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Program.cs:line 115 MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: ERROR: GetBuildPlatform: No BuildPlatform found for Win64 MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=1 MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (32-bit)): AutomationToolLauncher exiting with ExitCode=1 MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED LogWindows: LaunchURL http://answers.unrealengine.com MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): path="..\..\..\Engine\Plugins\Slate\SlateRemote\Binaries\Win64;..\..\..\Engine\Plugins\ScriptPlugin\Binaries\Win64;..\..\..\Engine\Plugins\ScriptGeneratorPlugin\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\WindowsDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\TwitchLiveStreaming\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\SoundVisualizations\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\SoundMod\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\OculusRift\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\LiveEditorListenServer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\LeapMotionController\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\IOSDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\GearVR\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\CableComponent\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AppleMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AndroidMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\FileLogging\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\Apsalar\IOSApsalar\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\AnalyticsBlueprintLibrary\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Advertising\IOSTapJoy\Binaries\Win64;..\..\..\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64;..\..\..\Engine\Plugins\Messaging\ShmMessaging\Binaries\Win64;..\..\..\Engine\Plugins\Messaging\MessagingDebugger\Binaries\Win64;..\..\..\Engine\Plugins\Media\WmfMedia\Binaries\Win64;..\..\..\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64;..\..\..\Engine\Plugins\Media\AvfMedia\Binaries\Win64;..\..\..\Engine\Plugins\Media\AndroidMedia\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\SteamVR\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\SimpleHMD\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\Phya\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\LiveEditor\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\CodeView\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\BlueprintStats\Binaries\Win64;..\..\..\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64;..\..\..\Engine\Plugins\Editor\PluginsEditor\Binaries\Win64;..\..\..\Engine\Plugins\Editor\MacGraphicsSwitching\Binaries\Win64;..\..\..\Engine\Plugins\Editor\EpicSurvey\Binaries\Win64;..\..\..\Engine\Plugins\Developer\XCodeSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64;..\..\..\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\KDevelopSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\BlankPlugin\Binaries\Win64;..\..\..\Engine\Plugins\2D\Paper2D\Binaries\Win64;C:\Windows\system32;C:\Windows;C:\Windows\system32\Wbem;C:\Program Files\Broadcom\Broadcom 802.11 Network Adapter\Driver;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Common Files\Autodesk Shared\;C:\Program Files (x86)\Autodesk\Backburner\;C:\Program Files (x86)\QuickTime\QTSystem\;C:\Windows\system32\config\systemprofile\.dnx\bin;C:\Program Files\Microsoft DNX\Dnvm\;C:\Program Files\Microsoft SQL Server\110\Tools\Binn\;C:\Program Files (x86)\Microsoft SDKs\TypeScript\1.0\;C:\Program Files\Microsoft SQL Server\120\Tools\Binn\" MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Executed from AutomationToolLauncher (C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\82e4a7f3\60e590a6_7f4fd101\AutomationTool.exe) MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -nocompileeditor -nocodeproject -nop4 -project=H:/UNREAL PROJECT CHECK/UNREAL - BEDROOM 01/TRY_BEDROOM/TRY_BEDROOM.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/icube/Desktop/New folder/COOK -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -distribution -nodebuginfo -targetplatform=Win64 -build -utf8output MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationTool.EXE=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=H:/UnrealEngine-4.7.0-release MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved/Logs) MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationTool.EXE=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=H:/UnrealEngine-4.7.0-release MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved/Logs MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.InitEnvironment: CompilationEvironment.MsDevExe= MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings: MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=H:/UnrealEngine-4.7.0-release MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=H:/UnrealEngine-4.7.0-release/Engine/Programs/AutomationTool/Saved/Logs MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe= MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2016-01-16_10.43.37 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.InitEnvironment: UATExe=H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationTool.EXE MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(H:\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Rules) MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules1628295723.dll MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules1628295723.pdb MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules1628295723SourceFiles.txt MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CleanupScriptsAssemblies: Cleaning up script DLL folder MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.pdb MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.pdb MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Android MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.pdb MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Ionic.Zip.Reduced.dll MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Android MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.pdb MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.dll MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.pdb MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.pdb MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.pdb MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.pdb MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script modules MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuratio MainFrameActions: Packaging (Windows (64-bit)): n=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.2680154s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Developm MainFrameActions: Packaging (Windows (64-bit)): ent /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.262015s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development MainFrameActions: Packaging (Windows (64-bit)): /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.2530145s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /pro MainFrameActions: Packaging (Windows (64-bit)): perty:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.2490142s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.2350134s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.2370135s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "H:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.2340134s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s). MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: H:\UnrealEngine-4.7.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\20b2bc4f\8a746da8_7f4fd101\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\08b734fb\04f4fca9_7f4fd101\Win.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\08b734fb\04f4fca9_7f4fd101\Win.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\08b734fb\04f4fca9_7f4fd101\Win.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\41ad7ea8\bc46b2a8_7f4fd101\Android.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\41ad7ea8\bc46b2a8_7f4fd101\Android.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\43eaa4f2\c29eefa8_7f4fd101\HTML5.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\43eaa4f2\c29eefa8_7f4fd101\HTML5.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\4ad1654e\16b04ea9_7f4fd101\IOS.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\4ad1654e\16b04ea9_7f4fd101\IOS.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\bc1ff177\fafe86a9_7f4fd101\Linux.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\bc1ff177\fafe86a9_7f4fd101\Linux.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\43fc0bd4\49a9c2a9_7f4fd101\Mac.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Users\icube\AppData\Local\assembly\dl3\LM6VNV4L.XCM\Y0N4X42Z.ZGQ\43fc0bd4\49a9c2a9_7f4fd101\Mac.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4 MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UNREAL PROJECT CHECK\UNREAL - BEDROOM 01\TRY_BEDROOM\TRY_BEDROOM.uproject=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UNREAL PROJECT CHECK\UNREAL - BEDROOM 01\TRY_BEDROOM\TRY_BEDROOM.uproject=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UNREAL PROJECT CHECK\UNREAL - BEDROOM 01\TRY_BEDROOM\TRY_BEDROOM.uproject=True MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for H:\UNREAL PROJECT CHECK\UNREAL - BEDROOM 01\TRY_BEDROOM\TRY_BEDROOM.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Looking for targets for project H:\UNREAL PROJECT CHECK\UNREAL - BEDROOM 01\TRY_BEDROOM\TRY_BEDROOM.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in H:\UNREAL PROJECT CHECK\UNREAL - BEDROOM 01\TRY_BEDROOM MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists H:\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules1628295723.dll=False MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: H:\UnrealEngine-4.7.0-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules1628295723.dll MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in UnrealBuildTool: ERROR: GetBuildPlatform: No BuildPlatform found for Win64 MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at UnrealBuildTool.UEBuildPlatform.GetBuildPlatform(UnrealTargetPlatform InPlatform, Boolean bInAllowFailure) in h:\UnrealEngine-4. MainFrameActions: Packaging (Windows (64-bit)): 7.0-release\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildPlatform.cs:line 368 MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.TargetInfo..ctor(UnrealTargetPlatform InitPlatform, UnrealTargetConfiguration InitConfiguration, Nullable
1 InitType) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs:line 38
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly(ProjectProperties Properties, String TargetsDllFilename, Boolean DoNotCompile, List1 TargetScripts) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\ProjectUtils.cs:line 381 MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.DetectTargetsForProject(ProjectProperties Properties, List
1 ExtraSearchPaths) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\ProjectUtils.cs:line 354
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.DetectProjectProperties(String RawProjectPath) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\ProjectUtils.cs:line 165
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.GetProjectProperties(String RawProjectPath) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\ProjectUtils.cs:line 122
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\ProjectParams.cs:line 1277
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams…ctor(String RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, Nullable
1 StageNonMonolithic, String UE4Exe, String SignPak, List1 ClientConfigsToBuild, List
1 ServerConfigsToBuild, ParamList1 MapsToCook, ParamList
1 DirectoriesToCook, String InternationalizationPreset, ParamList1 CulturesToCook, ParamList
1 ClientCookedTargets, ParamList1 EditorTargets, ParamList
1 ServerCookedTargets, List1 ClientTargetPlatforms, Dictionary
2 ClientDependentPlatformMap, List1 ServerTargetPlatforms, Dictionary
2 ServerDependentPlatformMap, Nullable1 Build, Nullable
1 Cook, String CookFlavor, Nullable1 Run, Nullable
1 SkipServer, Nullable1 Clean, Nullable
1 Compressed, Nullable1 UseDebugParamForEditorExe, Nullable
1 IterativeCooking, Nullable1 CookOnTheFly, Nullable
1 CookOnTheFlyStreaming, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, String DLCName, Nullable1 NewCook, Nullable
1 CrashReporter, Nullable1 DedicatedServer, Nullable
1 Client, Nullable1 Deploy, Nullable
1 FileServer, Nullable1 Foreign, Nullable
1 ForeignCode, Nullable1 LogWindow, Nullable
1 NoCleanStage, Nullable1 NoClient, Nullable
1 NoDebugInfo, Nullable1 NoXGE, Nullable
1 Package, Nullable1 Pak, Nullable
1 Prereqs, Nullable1 NoBootstrapExe, Nullable
1 SignedPak, Nullable1 NullRHI, Nullable
1 FakeClient, Nullable1 EditorTest, Nullable
1 RunAutomationTests, String RunAutomationTest, Nullable1 CrashIndex, Nullable
1 Rocket, Nullable1 SkipCook, Nullable
1 SkipCookOnTheFly, Nullable1 SkipPak, Nullable
1 SkipStage, Nullable1 Stage, Nullable
1 Manifests, Nullable1 CreateChunkInstall, Nullable
1 Unattended, Nullable1 NumClients, Nullable
1 Archive, String ArchiveDirectoryParam, Nullable1 ArchiveMetaData, ParamList
1 ProgramTargets, Nullable1 Distribution, Nullable
1 Prebuilt, Nullable1 RunTimeoutSeconds, String OverrideMinimumOS, Nullable
1 IterativeDeploy) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\ProjectParams.cs:line 634
MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.SetupParams() in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 54
MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 41
MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute() in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 35
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 380
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 355
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Obj
MainFrameActions: Packaging (Windows (64-bit)): ect Param) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Program.cs:line 168
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Utils.cs:line 705
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() in h:\UnrealEngine-4.7.0-release\Engine\Source\Programs\AutomationTool\Program.cs:line 115
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: ERROR: GetBuildPlatform: No BuildPlatform found for Win64
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): AutomationToolLauncher exiting with ExitCode=1
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED