RunUAT.bat ERROR on Win7 64-bit

Hi,

I’m quite new on UE4. Recently i got a problem when trying to package my first game. I get the same error every times. It’s a really basic game, with only a couple of meshes and default lightnibng. I’m running UE4 V4.6.1 on Windows 7 64-bit.

MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in Win.Automation: Données non valides détectées lors du décodage.
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: à GroupIconResource.ReadIconHeader(BinaryReader Reader)
MainFrameActions: Packaging (Windows (64-bit)): à GroupIconResource.FromIco(String FileName)
MainFrameActions: Packaging (Windows (64-bit)): à BaseWinPlatform.StageBootstrapE
MainFrameActions: Packaging (Windows (64-bit)): xecutable(DeploymentContext SC, String TargetFile, String StagedRelativeTargetPath, String StagedArguments)
MainFrameActions: Packaging (Windows (64-bit)): à BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
MainFrameActions: Packaging (Windows (64-bit)): à Win64Platform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
MainFrameActions: Packaging (Windows (64-bit)): à Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC)
MainFrameActions: Packaging (Windows (64-bit)): à Project.CopyBuildToStagingDirectory(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): à BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): à BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Données non valides détectées lors du décodage.
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED

Hi Doctor222,

Are you still seeing this issue? Have you updated to the newest version of the editor? We are at 4.7.5 now.

If so, can you attach the entire output log of your failure as a txt file to this thread? You mentioned Win7, do you have SP1 installed? Can you see if you can package any of the samples project for Windows 64 development?

Thanks!

Actually i’ve tried many things, and still haven’t found why exactly. But if set the default game icon, it worked again. I’ve recently switched to another computer, on Windows 8, with a better graphics cards. So i’ll try again. But i will close this subject.

Thanks.