RunUAT.bat ERROR/ mobile provision or signing certificate

Alright, so I’m running windows 8.1, and have been trying to package my game for iOS, and keep getting the same error. I’ve tried packaging multiple different projects for iOS, but all give me the same exact error. Here is the error I get: [link text the main problem is shown at the end.

Also, here is my DxDiag: [link text

Noticed in your log, mobile provision couldn’t be found. Were you able to deploy successfully at any point to any iOS device?

While I’m packaging the game for iOS, am I suppose to have the iOS device plugged in to my computer?

Based on that output, you don’t have a mobile provision or a signing certificate installed on your machine. Run Engine/Binaries/DotNET/IOS/IPhonePackager.exe and it will provide a UI which will allow you to import a certificate and a provision. Also, you should have gotten a message far earlier telling you about this, so that may be broken on Windows 8.1. I’ll have QA look at that.

-Pete

Thanks for the answer. Does it only work for iPhone, or could I do it on an iPad also? Another thing, does this mean I can’t test my game on an iOS device without enrolling?

of course. we can not deployment game to ios device and compilation project if without that. as ios developer , you only need one certificate and then you can develop app for iphone and ipad devices.

Wow, so $99 a year to enroll…alright thanks for the answer :slight_smile: