RunUAT.bat ERROR: AutomationTool was unable to run successfully.

Hey guys,

I’ve been attmepting to make a character mod for a game that uses Unreal 4.7 and I’ve come up to this issue when trying to cook content for windows. I’me really new to this but I’ve googled around and seen this issue a lot form other people. As it usually appears to be a specific solution for each person I thought I’d ask on here too.

I’ve tried cooking in both UE4.7 and UE4.18 and I have the same issue both times (althought much later in UE4.18.

Here is the output for when everything fails:

MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:258][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultTextMaterialOpaque, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials
MainFrameActions: Cooking (Windows): /DefaultTextMaterialOpaque.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:259][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Trigger, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Trigger.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:259][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/GradientTexture0, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EngineResources/GradientTexture0.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:260][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/Black, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EngineResources/Black.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:260][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:260][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:261][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:261][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:262][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:262][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EditorMater
MainFrameActions: Cooking (Windows): ials/MatineeGroups/MAT_Groups_Move.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:263][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EditorMate
MainFrameActions: Cooking (Windows): rials/MatineeGroups/MAT_Groups_Slomo.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:263][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EditorMateri
MainFrameActions: Cooking (Windows): als/MatineeGroups/MAT_ColorTrack.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:264][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Toggle, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:264][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/Edit
MainFrameActions: Cooking (Windows): orMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:265][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:265][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EditorMat
MainFrameActions: Cooking (Windows): erials/MatineeGroups/MAT_Groups_Vector.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:266][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Visibility, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:266][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTextureCube, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTextureCube.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:267][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Master, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Master.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:267][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Music, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Music.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:268][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/SFX, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/SFX.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:268][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Normal_Attack, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Normal_Attack.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:269][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Special_Attack_PSM, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Special_Attack_PSM.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:269][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Duck_Normal_Attack_MixMod, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Duck_
MainFrameActions: Cooking (Windows): Normal_Attack_MixMod.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:269][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Voice, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Voice.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:270][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Cylinder, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Cylinder.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:270][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultMaterial, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultMaterial.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:271][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineTireTypes/DefaultTireType, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EngineTireTypes/DefaultTireType.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:271][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/MaskedUnlitSpriteMaterial, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:272][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultSpriteMaterial, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:272][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySpriteTexture, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture
MainFrameActions: Cooking (Windows): .uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:273][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/OpaqueUnlitSpriteMaterial, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:273][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultPaperTerrainMaterial, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:273][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySprite, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:274][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/RemoveSurfaceMaterial, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:274][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDebugMaterials/DebugMeshMaterial, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:275][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/M_InvalidLightmapSettings, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:275][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/InvalidLightmapSettings, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:276][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/GizmoMaterial, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/GizmoMateri
MainFrameActions: Cooking (Windows): al.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:276][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:277][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultBokeh, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultBokeh
MainFrameActions: Cooking (Windows): .uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:277][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/PreintegratedSkinBRDF, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:278][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/MiniFont, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/MiniFont.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:278][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WeightMapPlaceholderTexture, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EngineMateria
MainFrameActions: Cooking (Windows): ls/WeightMapPlaceholderTexture.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:278][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultWhiteGrid, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:279][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPhysicalMaterial, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:279][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoTiny, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoTiny.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:280][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/VFx/Textures/VT_Aura02, C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/[Platform]/CHN_03/Content/VFx/Textures/VT_Aura02.uasset,
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:281][ 0]LogLinker:Warning: The file ‘…/…/…/…/…/…/Users/El Beardo/Documents/Unreal Projects/CHN_03/Content/VFx/Textures/VT_Aura02.uasset’ contains unrecognizable data, check that it is of the expected type.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:281][ 0]LogCookCommandlet:Warning: Package /Game/VFx/Textures/VT_Aura02 supposed to be fully loaded but isn’t. RF_WasLoaded is not set
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:281][ 0]LogCookCommandlet:Display: Cooking /Game/VFx/Textures/VT_Aura02 → C:/Users/El Beardo/Documents/Unreal Projects/CHN_03/Saved/Cooked/WindowsNoEditor/CHN_03/Content/VFx/Textures/VT_Aura02.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.31.58:282][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: begin: stack for UAT
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: KERNELBASE.dll!UnknownFunction (0x00007ff867159e08) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x00007ff838428074) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x00007ff8382a7999) + 185 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:139]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UPackage::SavePackage() (0x00007ff839e3cd2e) + 40 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:2465]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UEditorEngine::SavePackage() (0x00007ff826888411) + 115 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:4416]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::SaveCookedPackage() (0x00007ff826ddd7cf) + 110 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:455]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Cook() (0x00007ff826d8fde9) + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1344]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() (0x00007ff826dc07c8) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:578]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() (0x00007ff6453aba3a) + 96 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:1536]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() (0x00007ff6453a21fb) + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:110]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() (0x00007ff6453a26ea) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() (0x00007ff6453b2219) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!tmainCRTStartup() (0x00007ff6453b2d05) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: KERNEL32.DLL!UnknownFunction (0x00007ff86aac2774) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ff86ac40d51) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ff86ac40d51) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.32.00:491][ 0]LogWindows: === Critical error: ===
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Fatal error!
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: KERNELBASE.dll!UnknownFunction (0x00007ff867159e08) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x00007ff838428074) + 0 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x00007ff8382a7999) + 185 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:139]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UPackage::SavePackage() (0x00007ff839e3cd2e) + 40 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:2465]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UEditorEngine::SavePackage() (0x00007ff826888411) + 115 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:4416]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::SaveCookedPackage() (0x00007ff826ddd7cf) + 110 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:455]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Cook() (0x00007ff826d8fde9) + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1344]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() (0x00007ff826dc07c8) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:578]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() (0x00007ff6453aba3a) + 96 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:1536]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() (0x00007ff6453a21fb) + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:110]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() (0x00007ff6453a26ea) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() (0x00007ff6453b2219) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() (0x00007ff6453b2d05) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: KERNEL32.DLL!UnknownFunction (0x00007ff86aac2774) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ff86ac40d51) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ff86ac40d51) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.32.00:494][ 0]LogExit: Executing StaticShutdownAfterError
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.11.02-17.32.00:496][ 0]LogWindows: FPlatformMisc::RequestExit(1)
MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 16.8631574s to run UE4Editor-Cmd.exe, ExitCode=3
MainFrameActions: Cooking (Windows): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Cooking (Windows): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
MainFrameActions: Cooking (Windows): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Cooking (Windows): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Cooking (Windows): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\El Beardo\Documents\Unreal Projects\CHN_03\CHN_03.uproject; see log C:\Users\El Beardo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.7\Cook.txt
MainFrameActions: Cooking (Windows): Stacktrace: at Project.Cook(ProjectParams Params)
MainFrameActions: Cooking (Windows): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Cooking (Windows): at BuildCommand.Execute()
MainFrameActions: Cooking (Windows): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
MainFrameActions: Cooking (Windows): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Cooking (Windows): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Cooking (Windows): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Cooking (Windows): at AutomationTool.Program.Main()
MainFrameActions: Cooking (Windows): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\El Beardo\Documents\Unreal Projects\CHN_03\CHN_03.uproject; see log C:\Users\El Beardo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.7\Cook.txt
MainFrameActions: Cooking (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Cooking (Windows): Program.Main: AutomationTool exiting with ExitCode=25
MainFrameActions: Cooking (Windows): Domain_ProcessExit
MainFrameActions: Cooking (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Cooking (Windows): copying UAT log files…
MainFrameActions: Cooking (Windows): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Cooking (Windows): BUILD FAILED