I can’t package my project. Under is the log:
LogInit:Display: RandInit(-1931904415) SRandInit(-1931904415).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
LogStats: Stats thread started at 0.072508
LogInit: Version: 4.9.2-2707645+++depot+UE4-Releases+4.9
LogInit: API Version: 2672455
LogInit: Compiled (64-bit): Sep 28 2015 10:25:44
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.9
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/4.9/Engine/Binaries/Win64/
LogInit: Rocket: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: COMPUTER
LogInit: User: Gebruiker
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =3.515619 MHz
LogMemory: Memory total: Physical=15.9GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 54.35 MB used, 54.35 MB peak
LogMemory: Process Virtual Memory: 58.31 MB used, 58.31 MB peak
LogMemory: Physical Memory: 5021.63 MB used, 16326.50 MB total
LogMemory: Virtual Memory: 358.44 MB used, 134217728.00 MB total
LogTextLocalizationManager: No translations for ('nl-NL') exist, falling back to 'en' for localization and internationalization data.
LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 970 (Feature Level 11_0)
LogD3D11RHI: Adapter has 4008MB of dedicated video memory, 0MB of dedicated system memory, and 8163MB of shared system memory, 1 output[s]
LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8163MB of shared system memory, 0 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogD3D11RHI: !Direct3DDevice
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Intermediate/Shaders/WorkingDirectory/10068/).
LogShaderCompilers: Cleaned the shader compiler working directory 'G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Intermediate/Shaders/tmp/8B7D02454D266834394FF7B945DC0145/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.04s 45MB C:/Users/Gebruiker/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Gebruiker/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Gebruiker/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.000000MB
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
FUdpSocketBuilder: Failed to create the socket UdpMessageMulticastSocket as configured
UdpMessageTransport.StartTransport: Failed to create multicast socket on 0.0.0.0:0, joined to 230.0.0.1:6666 with TTL 1
LogAssetRegistry: FAssetRegistry took 0.0106 seconds to start up
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogLinker:Warning: Asset '../../../Engine/Plugins/Runtime/LeapMotionController/Content/LM_PassthroughMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogObj: 28361 objects as part of root set at end of initial load.
LogUObjectAllocator: 6038864 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine...
LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.7.0.0
LogHMD: SteamVR failed to initialize. Err: 108
LogAIModule: Creating AISystem for world NewWorld
LogInit: XAudio2 using 'Luidsprekers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.02s 45MB C:/Users/Gebruiker/AppData/Local/UnrealEngine/4.9/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogAnalytics: Creating configured Analytics provider AnalyticsET
LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.9.2-2707645+++depot+UE4-Releases+4.9
LogAnalytics: [UEEditor.Rocket.Release] SetUserId bc52535c46a348718393d4bdd3d292e0|7111139a85334d15ac592b61f8ad3501|ebce94b1-a785-426d-8023-5dcb79ccee8e
LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Done creating registry. It took 0.00s.
LogFileCache: Scanning file cache for directory 'G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Content/' took 0.01s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Content/Fly/Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000227643BC400
LogAIModule: Creating AISystem for world Map
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 42.811ms to complete.
LogFileHelpers: Loading map 'Map' took 0.443
LogCollectionManager: Loaded 0 collections in 0.001976 seconds
LogFileCache: Scanning file cache for directory 'G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Saved/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Content/Developers/Gebruiker/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Content/Collections/' took 0.01s
LogContentBrowser: Native class hierarchy populated in 0.0063 seconds. Added 1867 classes and 333 folders.
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogLoad: Full Startup: 5.45 seconds (BP compile: 0.12 seconds)
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 1068x508 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 1.9071 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000019 seconds (updated 0 objects)
LogLinker:Warning: Asset '../../../Engine/Content/ArtTools/RenderToTexture/Macros/RenderToTextureMacros.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0005 seconds. Added 107 classes and 0 folders.
LogLinker:Warning: Can't resolve asset name
LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Fly/Map" FILE="G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Content/Fly/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000002277822B7E0
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000227122A3920
LogSavePackage: Save=71.391411ms
LogSavePackage: Moving 'G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Saved/Map7E8C3E2D408E0A4761DA6E8BECDD91B9.tmp' to 'G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Content/Fly/Map.umap'
LogSavePackage: Total save time: 86.423755ms
LogSavePackage:Warning: Finished SavePackage G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Content/Fly/Map.umap
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Program Files\Epic Games\4.9\Engine\Binaries\DotNET
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/RealFly.uproject -cook -stage -archive -archivedirectory=C:/Users/Gebruiker/Desktop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.9/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Gebruiker/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.9)
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: SetFrameworkVars failed. Assuming no compilation capability.
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for G:\Users\Gebruiker\Documents\Unreal Projects\RealFly\RealFly.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateAppBundle=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Gebruiker\Desktop
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=G:\Users\Gebruiker\Documents\Unreal Projects\RealFly\Saved\StagedBuilds
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: GeneratePatch=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCName=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CulturesToCook=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookAll=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookMapsOnly=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Deploy=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FastCook=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Package=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Epic Games\4.9\Engine\Binaries\Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Epic Games\4.9\Engine\Binaries\Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Epic Games\4.9\Engine\Binaries\Win64\UE4Game.exe
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Epic Games\4.9\Engine\Binaries\Win64\UE4Game.exe
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prereqs=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=G:\Users\Gebruiker\Documents\Unreal Projects\RealFly\RealFly.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=RealFly
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project G:\Users\Gebruiker\Documents\Unreal Projects\RealFly\RealFly.uproject
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\4.9\Engine\Programs\AutomationTool\Saved\Cook-2016.07.25-15.44.23.txt
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.9\Engine\Binaries\Win64\UE4Editor-Cmd.exe "G:\Users\Gebruiker\Documents\Unreal Projects\RealFly\RealFly.uproject" -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -fileopenlog -abslog="C:\Program Files\Epic Games\4.9\Engine\Programs\AutomationTool\Saved\Cook-2016.07.25-15.44.23.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: RealFly
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(-1740968183) SRandInit(-1740968183).
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.24:890][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.25:901][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.25:909][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.25:916][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.25:921][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.25:926][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.25:931][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.25:936][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.25:941][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.25:944][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.25:949][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.25:952][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.25:955][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.25:956][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.25:973][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.25:977][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.25:980][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.25:984][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.25:984][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.31:222][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.31:431][ 0]LogCook:Display: Cooking /Game/Fly/2DSideScrollerGameMode -> G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Saved/Cooked/WindowsNoEditor/RealFly/Content/Fly/2DSideScrollerGameMode.uasset
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.31:433][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for 2DSideScrollerCharacter. Package will not be saved.
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.31:435][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for 2DSideScrollerCharacter. Package will not be saved.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.31:438][ 0]LogCook:Display: Cooking /Game/2DSideScrollerBP/2DSideScrollerOverview -> G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Saved/Cooked/WindowsNoEditor/RealFly/Content/2DSideScrollerBP/2DSideScrollerOverview.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.31:439][ 0]LogSavePackage:Warning: Finished SavePackage G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Saved/Cooked/WindowsNoEditor/RealFly/Content/2DSideScrollerBP/2DSideScrollerOverview.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.31:443][ 0]LogCook:Display: Cooking /Game/2DSideScroller/Textures/2DCharacter_RunAnimAtlas -> G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Saved/Cooked/WindowsNoEditor/RealFly/Content/2DSideScroller/Textures/2DCharacter_RunAnimAtlas.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.31:445][ 0]LogSavePackage:Warning: Finished SavePackage G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Saved/Cooked/WindowsNoEditor/RealFly/Content/2DSideScroller/Textures/2DCharacter_RunAnimAtlas.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.31:458][ 0]LogCook:Display: Cooking /Game/2DSideScroller/Sprites/RunningAnimation -> G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Saved/Cooked/WindowsNoEditor/RealFly/Content/2DSideScroller/Sprites/RunningAnimation.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.31:459][ 0]LogSavePackage:Warning: Finished SavePackage G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Saved/Cooked/WindowsNoEditor/RealFly/Content/2DSideScroller/Sprites/RunningAnimation.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.31:466][ 0]LogCook:Display: Cooking /Game/2DSideScroller/Sprites/PrototypingSprite -> G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Saved/Cooked/WindowsNoEditor/RealFly/Content/2DSideScroller/Sprites/PrototypingSprite.uasset
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.31:477][ 0]LogCook:Display: Cooking /Game/2DSideScroller/Sprites/IdleAnimation -> G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Saved/Cooked/WindowsNoEditor/RealFly/Content/2DSideScroller/Sprites/IdleAnimation.uasset
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.31:485][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.31:487][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
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MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.31:521][ 0]LogSavePackage:Warning: Finished SavePackage G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.31:558][ 0]LogCook:Display: Cooking /Game/Fly/MainMenu -> G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Saved/Cooked/WindowsNoEditor/RealFly/Content/Fly/MainMenu.umap
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.31:567][ 0]LogSavePackage:Warning: Finished SavePackage G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Saved/Cooked/WindowsNoEditor/RealFly/Content/Fly/MainMenu.umap
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.31:718][ 0]LogCook:Display: Cooking /Game/Fly/Map -> G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Saved/Cooked/WindowsNoEditor/RealFly/Content/Fly/Map.umap
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.31:738][ 0]LogSavePackage:Warning: Finished SavePackage G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Saved/Cooked/WindowsNoEditor/RealFly/Content/Fly/Map.umap
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.31:739][ 0]LogCook:Display: Cooking /Engine/MapTemplates/Bokeh_5Sides -> G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Bokeh_5Sides.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.31:755][ 0]LogSavePackage:Warning: Finished SavePackage G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Bokeh_5Sides.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.31:756][ 0]LogCook:Display: Cooking /Engine/MapTemplates/T_ScreenDirt02_w -> G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/T_ScreenDirt02_w.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.07.25-13.44.31:763][ 0]LogSavePackage:Warning: Finished SavePackage G:/Users/Gebruiker/Documents/Unreal Projects/RealFly/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/T_ScreenDirt02_w.uasset
MainFrameActions: Packaging (Windows (64-bit)): U (post truncated)