RunUAT.bat ERROR: AutomationTool was unable to run successfully

Yeez… Hello again. Unreal Editor fails when packaging my game. I’m attaching the Log in the post.
I’d appreciate any help regarding this critical issue.
Thanks in advance[link text][1]

76140-output+log.txt (33.1 KB)

Visual Studio 2015 is installed and up to date?

Updated the Visual Studio 2015 as suggested, and the output log changed substancially. I attach the updated log[link text][1]

76196-output+log.txt (10.1 KB)

Ill attach this cleaner output log, maybe it’ll help

[link text][1]

76215-output_log.txt (8.57 KB)


Could you show me what your defaultengine.ini file looks like? This is the error I keep seeing within your logs: Program.Main: ERROR: Exception in UnrealBuildTool: Failed to find value when parsing C:\Users\Documents\Unreal Projects\MyProject\Config\DefaultEngine.ini, line 34: r.Streaming.Textures 2500


Hey Ding00s,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!