I have found the solution on Mac. (But I think it’s same on Window)
While packaging the Android, unreal will create a folder in [ProjectLocation]/Build/Android/src/com and name the folder as “YourCompany” (According to the option “Android package name” in “Project Setting > Android”).
ex:
if your “Android package name” is “com.MyCompany.[PROJECT]”
It will create folder like “[ProjectLocation]/Build/Android/src/com/MyCompany”
Then if you change the “Android package name” and package again, it will create another folder at same path:
“[ProjectLocation]/Build/Android/src/com/OtherCompany”
Make sure there are just one company folder under “com” folder and your “Android package name” option should match with that name
I have the same problem now after changing the android package name, I tried changing it back and deleting the other folder, but that didn’t help. Was there anything else you had to do to get it working?
Thanks
I just do what I said. A lot of things could cause this annoying error, you could try other solutions in other threads.
Check your Project Setting, may be something wrong.
The one solution I know is changing ServerDefaultMap to anything else but none in Map/Mode setting.
Sorry for nothing helpful