RunUAT.bat ERROR: AutomationTool was unable to run successfully

When I tried to package my project for Android and IOS, I always failed

I tried package on my Mac and Windows7

Always Get That Error

I have searched for a lot of answers but not work at all.

Please help this is my log on win7 packaging

1.Verision : 4.8.0
2.With TADP android sdk installed

3.use Visual Studio 2013

by the way, I could package successfully on Blank project

I have found the solution on Mac. (But I think it’s same on Window)

While packaging the Android, unreal will create a folder in [ProjectLocation]/Build/Android/src/com and name the folder as “YourCompany” (According to the option “Android package name” in “Project Setting > Android”).

ex:
if your “Android package name” is “com.MyCompany.[PROJECT]”
It will create folder like “[ProjectLocation]/Build/Android/src/com/MyCompany”

Then if you change the “Android package name” and package again, it will create another folder at same path:
“[ProjectLocation]/Build/Android/src/com/OtherCompany”

Make sure there are just one company folder under “com” folder and your “Android package name” option should match with that name

I have the same problem now after changing the android package name, I tried changing it back and deleting the other folder, but that didn’t help. Was there anything else you had to do to get it working?
Thanks

I just do what I said. A lot of things could cause this annoying error, you could try other solutions in other threads.
Check your Project Setting, may be something wrong.
The one solution I know is changing ServerDefaultMap to anything else but none in Map/Mode setting.
Sorry for nothing helpful :frowning: