Hi, I’ve been trying to package my project for some days with no luck.
First I got the “RunUAT.bat ERROR: AutomationTool was unable to run successfully.” which I thought was caused by some problems with the C++ code. I only had a test blueprint class that I was not using in the game and I think was not compiling, so I deleted it.
Now I’m getting the same error, but the console is showing before this:
Program.Main: Command failed (Result:2): C:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe UCvideogame Win32 Shipping -clean "C:\Users\user\X\X\videogame\videogame.uproject" -nobuilduht -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt' ProcessManager.KillAll: Trying to kill 0 spawned processes. Program.Main: AutomationTool exiting with ExitCode=2
The UnrealBuildTool log shows this error:
ERROR: System.IO.IOException: Acceso denegado a la ruta de acceso 'C:/Users/user/X/X/videogame/Intermediate/Build/Win32/videogame/Inc/videogame/'.
(Acceso denegado a la ruta de acceso = Access denied to the access path)
Thank you in advance