dear sean ,
i have 2 system. one of them win 7 computer one of them win 8.1 computer.and
i did uninstall both engine after reinstall and i did try package.but engines gave same error. (sorry for bad english)
after i did change apple all profiles and id’s after i did try.but the engine everytime gave same error.
Hi Sean! thanks for your attention…
I have the same report with Lightroom and Realistic Rendering for 4.5.0
I tried with a new scene but nothing… I’ve the problem only with 4.5.0… link text
Would you happen to have a paid subscription or a student redemption for UE4?
In order to use the Launcher and properly access UE4, you must have created a paid subscription account on UnrealEngine.com. Once you have this, you can download the Launcher from your account page, which once installed will then download and install the UE4Editor.
We can only offer installation & setup support for users accessing the editor from the Launcher or from our GitHub repository.
Would you be able to attach the logs from a current failed build so that I may be able to further investigate the issue? Also, have you tried to resolve the issue by using the 4.5.1 build of UE4?
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
We convert the UE4CommandLine.txt and its entire path to lower case before writing out the file. Can you verify if you have a c:\program files\epic games\4.5\engine\intermediate\uat\ios directory or a c:\Program Files\Epic Games\4.5\Engine\Intermediate\UAT\IOS directory?
Actually, I am pretty sure I know how to fix this particular issue. I’m pretty sure it’s our call to lower case the path. We aren’t specifying a culture in that case and I am sure it is just picking an unexpected character.
"Actually, I am pretty sure I know how to fix this particular issue. I’m pretty sure it’s our call to lower case the path. We aren’t specifying a culture in that case and I am sure it is just picking an unexpected character.
-Pete
"
still waiting a help for how can i fix these events
Unfortunately, you can only fix this if you build the tools themselves, so if you utilize the GitHub release then you could build the tools with the fix which is just a matter of utilizing the ToLowerInvariant version of the string functions. Without that change, you would have to specify English as your default culture on your computer. This is fixed in 4.6 which is probably the easier path to take for resolving the problem.