RunToWalk animation plays during normal walk at high speed


Hi, I’m using PoseSearch for motion matching, and I noticed something strange:

When I increase the walking speed (e.g., 600+), the system starts selecting the “RunToWalk” transition animation even though the character never ran or sprinted.

The Walk_Loop animations should play instead, but it seems like the high speed causes a false match with the transition clip.

How can I make sure RunToWalk only plays after running, and not during regular high-speed walking?

Any tips on preventing this kind of mismatch would help. Thanks!