I use this plugin successfully on my own computer.
After I package my project it still works fine.
But when I move it to others’ computer, it will crash at the time of calling LoadScene.
I injected some log information and conclude that it is assimp class initialization cause the program failed.
[Callstack] 0x00007ff86670d759 KERNELBASE.dll!UnknownFunction ]
[Callstack] 0x00007ff693ece01d NDDS.exe!__delayLoadHelper2() [d:\agent_work\63\s\src\vctools\delayimp\delayhlp.cpp:312]
[Callstack] 0x00007ff6937a6074 NDDS.exe!_tailMerge_assimp_vc141_mtd_dll() ]
[Callstack] 0x00007ff68e80f3b0 NDDS.exe!UnknownFunction …\Source\RuntimeMeshImportExport\Private\RuntimeMeshImportExportLibrary.cpp:957]
Do you have any idea how this could happen?
p.s.The other’s Windows 10 is also ver.2004 same as mine.
I install an Unreal Editor to the machine that previous failed just like the statement in this post.
After the installation of Unreal Editor, the standalone runtime is workable.
So is there any clue that assimp or RuntimeMeshImportExportLibrary need Editor runtime components?