Runtime Virtual Textures

I have Runtime Virtual textures enabled and set up properly in the editor, but when I go to play the Game, The Materials don’t work. Any suggestions please?

Hi there @Knattydreads

Welcome to the Unreal Forum!

Even though RVTs work in the editor, they might not be rendered during gameplay unless the Runtime Virtual Texture Volume is properly placed and updated at runtime. I’d start by making sure a Runtime Virtual Texture Volume is in your level. Then ensure it is referencing the correct RVT asset. You also want to make sure it’s Render Pass Type is set to your use case (Base color, normal, etc). Also, in the RVT Asset settings: Enable “Initialize Virtual Texture On Load” if you haven’t.

Probably forgot the initialize, thanks.