Hi,
I am currently working on a project where I need to generate a terrain with the Procedural Mesh Component and I use some Runtime Virtual Textures to blend materials with other props. The issue is the Procedural Mesh Component does not draw on the runtine virtual texture. When i create a static mesh from the procedural mesh component, the runtime virtual textures work just fine on the static mesh but do not work on the Procedural Mesh Component.
If you have any ideas why please let me know!
Best,
Arthur