Runtime Virtual Texture Stops Working randomly

I use a runtime virtual texture in my game and sometimes, can be when I compile a blueprint, when I place one in the level or when I change a variable, it just stops working. I don’t know if stuff just stops writing to it or if it stops reading from it, but to fix it, I usually have to remove the RVT from the RVT Volume and re add it.
Does anybody know why this is?

Hey @The_untextured

  • Fix Material Usage provides an automated way to fix all Materials after changing an RVT Asset Material Type. It finds all Materials and Material Functions that contain a Runtime Virtual Texture Sample node which references this RVT Asset. If the Virtual Texture Material Type in the node does not match the Material Type in the RVT Asset, then the Material Type in the node is fixed to match the RVT Asset.

The documentation mentions that RVT are best applied to objects with a static mobility, because its a cache - it isn’t updated every frame.

I hope this can help a bit!
-Zen

Ah ok. Thanks!

Then I probably have to find another approach to what I was doing!

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@The_untextured
Glad to help! Sounds like a really cool usage, though! Happy Developing!
-Zen :vulcan_salute:

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