Runtime Virtual Texture [RVT] support needs to be added to UEFN

This is something that we should have had years ago. Right now objects that kind of need to blend into the landscape to look good, like piles of rubble, dirt piles, rocks, tilled soil, terrain pieces, and ESPECIALLY LANDSCAPE GRASS all look terrible without RVT.

The images below are examples of how bad it really gets:






The first one, and the worst by far, shows green grass growing on top of the Sideways biome… I think you can see the horrible problem here.

The second and third images show the green grass growing out of gravel, which just clashes so hard.

The fourth image shows the farm soil, and as you can see it doesn’t look good at all, as it looks to be noclipping through the landscape.

The final image is of a rock that is ALSO noclipping through the landscape.

With RVT these problems could be EASILY solved.