Runtime Virtual Texture repeating squares/black square bug (UE 5.4)

Hello, having a bit of trouble with my RVT in a few levels, the tiles repeat the wrong texture over the top of an existing one and sometimes it produces a black, textureless void of squares all over the map. This is a recurring issue and sometimes I don’t have it, but lately it’s been showing up a lot. I’m using the Brushify landscape master material and Runtime Virtual Texture Volumes.

I’m using Unreal Engine version 5.4

Looks like this:
UnrealEditor_N8IiF0DWXb

and sometimes this:

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