Runtime Virtual Texture repeating squares/black square bug (UE 5.4)

Was there any fix to this, I went from 5.3 to 5.6 and get similar issues, it’s the only problem stopping us going live with the project. We use VRT as a mask to hide meshes, before it would be smooth and with out issue, now tiles blink in/out as the mask get’s smaller.

my post - 5.3 > 5.6 Runtime virtual texture 'Glitching' ?