Runtime Virtual Texture repeating squares/black square bug (UE 5.4)

Hello, having a bit of trouble with my RVT in a few levels, the tiles repeat the wrong texture over the top of an existing one and sometimes it produces a black, textureless void of squares all over the map. This is a recurring issue and sometimes I don’t have it, but lately it’s been showing up a lot. I’m using the Brushify landscape master material and Runtime Virtual Texture Volumes.

I’m using Unreal Engine version 5.4

Looks like this:
UnrealEditor_N8IiF0DWXb

and sometimes this:

1 Like

I have the exact same thing happening in 5.5. Any updates on solving this issue?

Here’s a couple of examples from my project. The odd thing is that it will usually happen in the same areas, but not always. Sometimes it doesn’t happen at all. Usually the more you move around the map, the more likely they are to appear.