Runtime Virtual Texture crash UE5.3.2

Complicated. Do bugs at this level take a long time to fix? I really want to test an idea for using the RVT system. It is related to the use of static mesh instead of landscape. I imagine that the only way to use textures as a store of data from one material to another different material, through contact, is using a special actor.

Unless the engine has another method of transferring data between materials.