Hello. I am trying to use Runtime Virtual Texture to create “decal like” roads in my game. It works pretty well. The only problem is that once baked, it seems to be imposible to change during runtime. I have dynamic seasons in my game, and I would like to change road texture during winter to a different one. I was thinking about creating two versions of runtime virtual texture. One for winter, and one for summer, but it does not seem to be possible because I can’t bake two different materials onto two separate Runtime Virtual Textures.
And by the way - I am using standard landscape material. I am using RVT only for roads. I put road’s alpha channel into RVT output as specular, and then blend it with my normal material. It works well, but like I said - i can’t do any changes to my roads during runtime. Is there any solution to this problem?