Runtime Virtual Texture based blueprint is not working

Hi everyone! I’m testing this tutorial that I found: https://www.youtube.com/watch?v=PaJnK9iQh3k&ab_channel=ChiliTurtle

It looks fine but every time that I transform my Runtime Virtual Texture volume into a blueprint, my file crashes. This happens even if I already enabled the VT support. Any hints on this?

same here. When I try to convert rvt volume to bp the editor crashes. This happens in 5.3 and 5.4

Same here. Very Frustrating.
Even when creating a blueprint through browser and setting to actor > runtimevirtualtexturevolume upon open it crashes.

me too……my enging is 5.4.2