Runtime terrain modification (Blueprints based)

Hi. Is it possible to modify terrain heights on game runtime with blueprints only ? I am refering at something like this Blogger .

Someone seems to have found a partial solution in C++

Still, could this be done in Blueprints ?

It’s not possible with BP only.

Will it be possible in the future ? Could somebody expose these features to Blueprints ? It would be really helpful for some projects. ( god games, especially )