mahri726
(mahri726)
August 5, 2014, 9:35am
1
Hi. Is it possible to modify terrain heights on game runtime with blueprints only ? I am refering at something like this Blogger .
mahri726
(mahri726)
August 5, 2014, 6:03pm
2
Someone seems to have found a partial solution in C++
Hi all! I’m trying to dynamically update Landscape components during runtime, but hit a wall and need some help. Here’s what I got so far. void ATerrainImporter::CreateTerrain() { // Generate 8x8 array with height 65000 uint16 *Heights;...
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Still, could this be done in Blueprints ?
Jacky
(Jacky)
August 5, 2014, 6:07pm
3
It’s not possible with BP only.
mahri726
(mahri726)
August 5, 2014, 6:42pm
4
Will it be possible in the future ? Could somebody expose these features to Blueprints ? It would be really helpful for some projects. ( god games, especially )