Odd… If I move all of the points 10 units on the X axis, then the meshes are drawn correctly… But obviously they are no longer in the correct location…
Added this:
And now I get this. Now to figure out why moving all points and redrawing meshes fixes it… Seems like it forgets the other points locations somehow and running Set Location At Spawn Point refreshes it? But even if I do that and don’t actually move anything it doesn’t work. The points have to be moved for it to work.
Edit: Thinking this may actually be an engine bug… Anyone have any other advice here? The only way I can generate the meshes is if I move the points by some arbitrary amount before generating the meshes. If I don’t move them, they do not spawn…
Edit 2: @Everynone I see you have helped a few fellows before with spline meshes. Can you give me some advice?
Edit 3: Just figured out that the subsequent meshes are being drawn, but they are being drawn like this:
I took new function pictures if it helps make it easier to understand:
Edit: So it seems like there is nothing wrong with my code, I think. The issue has something to do with generating the mesh directly up. If I generate them on the X axis, it works exactly as I expect without moving any points.
Now to figure out why I can’t generate them straight up.