Runtime Spline making blueprint issue

Hello everyone, I have a blueprint that makes a spline-mesh at runtime with mouse clicks. After making all the mouse clicks it will generate a spline-mesh with a button.

My issue is: When I make 1 spline-mesh it is correct, but when I made the second one then I have for some reason 2 spline-meshes in 1 actor. By making nr.3 I will have 3 spline. Bit that’s incorrect.
I want to make one spline-mesh with a few spline points each time. The 2e spline actor also 1 spline-mesh ect…

You can see when I highlight one actor and move it (at runtime), it has been made 2x instead of just one.

The actors at runtime in de game are just 2. But why does one of them have two splines and the 3e have 3 splines?



Hope someone can help me with this. :slight_smile: