Hi everyone,
I built a RGB Matte Pass Blueprint, it works by encapsulating a collision trigger volume over a set a meshes
It works only at runtime so you don’t have to reassign your materials, it will ■■■■■ your meshes (skeletal and static) and apply an R/G/B/Custom material.
Here’s a simple example video of it working. [video]UE4 RGB MatteMaker overview - YouTube
The only requirements of this for it to work are:
Models must have collision mesh
Generate Overlap Events must be enabled.
I submitted this to the marketplace a couple months and got knocked back due to other products doing something similar or better (not sure if i’m come across anything similar)
I gave up waiting for feedback, so going to just release it here.
See if anyone even wants it.
Link
Cheers,
Mark