I’d like to know if there’s any way at all to dynamically deform a mesh in runtime in UE5 that doesn’t work inside the engine only. I’d like to the player to be able to make dents on a custom mesh using a tool.
Geometry Script seemed the best way to do that as I can also modify the shape of the dent. It seemed to work, even though it needed some optimization. But geometry script is not just experimental; it doesn’t work at all in builds.
Are there any alternatives?