Runtime (+not engine only) dynamic / procedural mesh in UE5

I’d like to know if there’s any way at all to dynamically deform a mesh in runtime in UE5 that doesn’t work inside the engine only. I’d like to the player to be able to make dents on a custom mesh using a tool.

Geometry Script seemed the best way to do that as I can also modify the shape of the dent. It seemed to work, even though it needed some optimization. But geometry script is not just experimental; it doesn’t work at all in builds.

Are there any alternatives?

Geometry Script should work at runtime in a build. This guy seems to do it: UE5 Geometry Script - Booleans at Runtime - YouTube