Runtime modifications to a Dynamic Mesh Actor and its effect on the Navigation Mesh (NavMesh).


This is a Dynamic Mesh Actor.

When running the game, continuously carving holes into this model using Boolean operations (Collision Complexity: Use Complex Collision As Simple) does not cause any changes to the Navigation Mesh (NavMesh).

But when I move this Actor, the Navigation Mesh (NavMesh) updates. I want to know if there is a way to update the NavMesh without having to move the Actor.