Hi, I need Help.
I am trying to make Reusable material change blueprint in runtime. idea is to make this blueprint and use in many projects. I have made overlapping collision box to trigger the action. there is static mesh array variable (Material Preview Sphere see in attached image ) to store small preview sphere mesh with different material applied. i want to add all the static mesh array in scene(right now its not working) when player start overlaps and hide when overlaps end. when preview mesh gets added in scene i want to click on it to change material. i have set variant manager for all the material change i want to control with this blueprint.