Runtime loading/unloading clothing assets?

I have a model i got from the market place that is using clothing assets for hair (paragon countess) and i’m setting up a first person camera, I want to hide the hair when in first person, and hiding the head bone does not hide the attached hair (i feel like it should)

So I started looking for a way to remove it.

And I can’t find it, I cannot find a way to remove an active clothing asset, I can disable ‘allow cloth actors’ which disables the clothing physics on the hair, but I cannot actually remove the hair.

How do I add/remove chaos cloth clothing on a skeletal mesh at runtime?

I have not found a proper solution for this. I’ve found a workaround however.

The mesh i’m using has a material slot dedicated to the clothing asset i’m trying to hide, so to hide it I just created a transparent material and replaced the original material for those slots with a transparent one which effectively hides them.