Hi all, is it possible to load a mesh at runtime as a Nanite mesh? We are working on an application where users can load many different, high resolution meshes into a scene at runtime. It is very important for the users to see the imported models at as high a resolution as possible at any given time while preserving performance, Nanite seems well-suited for this.
Sorry, UE5.0 doesn’t support generating the Nanite rendering data structures at Runtime.
Will this ever be supported? Is it maybe possible to implement it ourselves or is there a technical limit?