Runtime Gizmo Pro

Runtime Gizmo Pro

This plugin provides a runtime gizmo for manipulating Actors and individual Components. It supports various constraints, including a delta limit that restricts translation or rotation per interaction. This makes it well-suited for in-game level editors and puzzle mechanics.

  • Work with Actors or Components.

  • Move and rotate objects along world or local axes, or any arbitrary vector/point.

  • Highlight objects (see screenshots).

  • Delta & Clamp: Delta defines the maximum change allowed per interaction (configurable separately for positive and negative axes). Clamp restricts movement to a defined world position range.

  • Sweep: stops on collision (movement/translation only).

  • Network replication: Actors only, scaling is not supported.

  • Easy visual customization: the plugin is written in C++, but the gizmo itself is implemented as a Blueprint.

  • Undo / Redo support (experimental feature).

Documentation: Here

FAB: Runtime Gizmo Pro | Fab

Short Video: https://www.youtube.com/watch?v=kAA2LNORI2c