Runtime Gizmo Pro
This plugin provides a runtime gizmo for manipulating Actors and individual Components. It supports various constraints, including a delta limit that restricts translation or rotation per interaction. This makes it well-suited for in-game level editors and puzzle mechanics.
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Work with Actors or Components.
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Move and rotate objects along world or local axes, or any arbitrary vector/point.
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Highlight objects (see screenshots).
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Delta & Clamp: Delta defines the maximum change allowed per interaction (configurable separately for positive and negative axes). Clamp restricts movement to a defined world position range.
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Sweep: stops on collision (movement/translation only).
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Network replication: Actors only, scaling is not supported.
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Easy visual customization: the plugin is written in C++, but the gizmo itself is implemented as a Blueprint.
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Undo / Redo support (experimental feature).
Documentation: Here
FAB: Runtime Gizmo Pro | Fab
Short Video: https://www.youtube.com/watch?v=kAA2LNORI2c

