Runtime FBX Loader


I’m working on a project that requires downloading a textured 3D Model from a server at runtime to add it to the game.
I can’t include it in the assets at compile time, and I know the EULA forbids copying editor code into projects.

I figure I need to rewrite an FBX loader so I was wondering if anyone has already done this before for UE4 (and if so, if I can get my hands on it).

Do you have any advice on implementing such a system ?

You can just use this repos.

You can just use this plugin