Runtime FBX loader based on glTFRuntime

Hi everyone, i am pleased to announce an open source extension for glTFRuntime allowing to load FBX assets at runtime (static and skeletal meshes, materials and animations).

This extension can be used along the others available for glTFRuntime (included OBJ, STL and MagicaVoxel)

Any feedback will be welcomed

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Does it can load fbx model? What is the procedure, when i use it by the readme, the skeletal mesh is null.